hi , i have been trying import high heel shoes from DAZ via FBX into CC3 in their correct foot pose, but the shoes always import flat footed, which distorts the shoe, is there a fix to this please?...More
ISSUE 1: 1. I tried opening my save project but it always open the default female. I always need to go to File>Open project then replace all avatar and textures ISSUE 2:...More
Hello, Would it be possible to add more spring bones options to the avatars? I'm suggesting for abdomen (belly) and glutes (butt) movements, in addition to the Spine01 (breasts springs). Make like maybe an updated avatar release for this, like you all normally do when you are adding a new...More
I propose a collection of base clothing templates with UVs. Each template should have preset morphs for lengthening, loosening, different wrinkle looks and styles. (Example) Workflow 1. (Collection menu) Add COLLAR SHIRT template to character,...More
It seems simple but I just want to be able check the height of a character I am creating. I am making like 10 characters and I would love to to able to check the height o know wich is taller or charter. Just have like ruler on the side so we can check the overal height and the height of the...More
Hi, I recently bought the Medieval peasants pack. I have dressed my avatar in Viking Trousers in the pack and have added the Medieval boots. However the trousers come through the boots and their aren't enough parameters in the 'Conform' tool to make the boots fit properly so he trousers don...More
Hi, Ive been having this problem a lot recently. when I GOZ from Zbrush to CC3 my characters Arms cross?? any ideas why? https://gyazo.com/dc6fb25a411519cf3c30eccaa3b10870?token=4c99e252c2f9eef0e26b382d26801a14...More
hi i have been trying to export a hi res mesh from cc3, of about 50k - 100k poly, without any success, just wondering if you had any suggestions thanks, i have tried instalod and fbx but everytime it just exports at the base mesh level of 16k ?...More
As soon as I realized the potential of Goz and creating unique characters with it I realized that we could reduce the file size as well if we had the option to delete the Native CC3 mesh. Perhaps as an additional option for Native CC3 character deletion could be that the CC3 character morph...More
When optimizing characters for re-use, having more than 20 layers is essential. When using characters for games, having the possibility to export one character mesh with multiple outfit that can be shown/hidden in prefab-stage is needed to save space and time. When being limited to 20 items...More