Import Goz model or character and delete original CC3 Character -option as an instant Character rigging tool.
As soon as I realized the potential of Goz and creating unique characters with it I realized that we could reduce the file size as well if we had the option to delete the Native CC3 mesh.
Perhaps as an additional option for Native CC3 character deletion could be that the CC3 character morph could be transferred to the new model/model parts -maybe the conform tool can assist with that if there is no other way.
With none human characters that might be robotic/scaly creature and contain several mesh parts/ legs it might make it easier to create a feature to be able to snap on a new joint/leg, head, wings etc
Just so people know this is currently possible but only upon export of your character but it will not be compatible to bring it back in.
It's odd because if the CC3 character mesh can be deleted upon export a CC3 hidden mesh should be able to be added upon import if that is the issue and could make CC3 a more universal Character editor.
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