1073 issues found

1

Votes
Not Reproducible
Hi there, i am trying to export my character creator as fbx, with embedded textures and also without embedded texture to marvelous designer, but whenever i did import as fbx in MD, the material look scary, i don't know what i am doing wrong please help, i even tried with obj file it same....More
  •  0
  •  1235
Submitted by maigadjafar

0

Votes
Closed
If I create a Morph Slider from a exported TPOSE Character and import a Morph with T Pose , only the Head is change , I get a V pose if I drag the morph slider.
That must ne a bug
In the picture is the Geometry what I want as morph and what I get in CC...More
  •  6
  •  1234
Bug
Submitted by vidi

0

Votes
Active
In the pictures below, you can see that the most obvious difference between the original character and the remeshed character is the hair. It looks very different. That is because the remeshed character has no Opacity map for the hair.
When you do the remesh, the Opacity map needs to be...More
  •  5
  •  1233
Submitted by justaviking

0

Votes
Released
Steps to reproduce:
1. Import a face with Headshot (Pro Mode).
2. Observe that the skin on the neck is correct....More
  •  0
  •  1231
Submitted by synthetics

1

Votes
Not Reproducible
Hi there, I've just installed CC3 and Smart Gallery, but when I load hair onto the default avatar, it looks pink? No matter what hair I choose. Loading the hair onto the default avatar is the first thing I do when I open CC3, I don't try anything else. I've already tried uninstalling and reinstalling...More
  •  1
  •  1230
Submitted by kavixkavi

0

Votes
Released
Steps to reproduce:
1) Create a CC3+ character with larger-than-normal eyes, such that they do not close properly.
2) Use "Fix Blink" option in modify menu, and confirm that eyes close all the way....More
  •  0
  •  1228
Submitted by NinjaMouse

0

Votes
Released
When you restart CC3 the preview is set to High. Even if you exit with Quick mode. And save the workspace as quick mode.
Better if it is the mode when you exit or workplace settings....More
  •  1
  •  1228
Bug
Submitted by The-any-Key

0

Votes
Active
Hi,
I recently bought the Medieval peasants pack. I have dressed my avatar in Viking Trousers in the pack and have added the Medieval boots. However the trousers come through the boots and their aren't enough parameters in the 'Conform' tool to make the boots fit properly so he trousers don...More
  •  1
  •  1220
Submitted by accounts_378408

0

Votes
Not a Bug
The A pose tranfering to Zbrush is not the same as the A pose while editing or the one that there is in the motion files.
The one that goes to zbrush has closed legs.
So when you transfer back to CC3 it doesnt come back at the same place as you expected...More
  •  1
  •  1219
Submitted by ahingel

1

Votes
Active
The host program shows the correct result in the view port with the opacity map. I've detected the problem by making the scatter map a png with an alpha channel. I erased a UV area/mesh part in the scatter map that contains the gums side of the teeth model and it changes the model part that...More
  •  3
  •  1214
Submitted by Ascensi