When using character creator 3.0 there used to be a workflow where you could update your character's fbx file in unity using windows explorer and the character prefab in your unity scene would be automatically updated. There even used to be a video tutorial showing you...More
Greetings.... I have discovered that, under certain conditions the iRay plugin renders (or 'shows') the 'scalp' of an Avarar - when it *should* be hidden beneath the hair. ● To view a picture of the exact render problem, please see here;...More
Create a new project using Unreal Engine 4.27 and put the Auto-Setup shaders in the project. The hair shader shows up black. Bug reported on support ticket 208796...More
I recently purchased SkinGen 1.0 Premium. I had no issue with opening CC3, but I didn't try out SkinGen. I updated all of my software recently from Reallusion Hub, and now SkinGen gives me the error in the attached screenshot. I uninstalled, then reinstalled CC3, Pipeline Ext., Smart Gallery...More
I have a Blender plug-in that loads in the Daz FBX file and creates the ini file needed by CC3 automagically (you don't alter the FBX file in anyway -- so you don't have to export it out from Blender again, just run it to generate the ini file. It also generates all the folders and maps needed...More
so I just got cc3 pipeline then i got this message "Serial number does not match the account" why is this happening, I notice that cc3 and the extension have different serial numbers....More
When importing a model into the Unreal Engine 4, the HQ shader option is not visible unless I change my Windows scaling options on my computer to 100% (My original scaling is 150%) This seems to be an issue for 4k Monitors....More
I was trying to export one character as a merged uv mesh with instalod it goes everytime till 75% it "eats" all the memory of my pc and crashes i also tried without the spring hair. still the same...More
Would like an option to allow multiple clothing stacked on the same layer. While this of course would produce an odd looking character model in CC3/CC4, the idea is to export this to Unity where I can save the individual clothing pieces into resources and then programmatically add/remove them...More