1078 issues found

0

Votes
Active
In the pictures below, you can see that the most obvious difference between the original character and the remeshed character is the hair. It looks very different. That is because the remeshed character has no Opacity map for the hair.
When you do the remesh, the Opacity map needs to be...More
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Submitted by justaviking

0

Votes
Assigned
I have the same problem. Reinstall didn't fix the problem. I have cc3 and the corresponding extension. I downloaded it via Hub. I have a fairly solid configuration where the latest programs fit flawlessly, so I don't think I have a hardware or even operating system problem. I tried many different...More
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  •  1824
Submitted by Ishae

1

Votes
Not Reproducible
When using "RL_Standard" as a parent to the material of clothing from the Playset-UN task Force it produces strange see through results.
The hair shader also does the same....More
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Submitted by philiptwaddle

0

Votes
Closed
I've never been able to use this software since purchasing it, but haven't had time to submit a ticket until now. In previous versions, the program would crash to desktop within a few minutes of working on a new project, but since updating to 3.4 the program simply freezes when it opens. I...More
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Bug
Submitted by davidlhilliard

0

Votes
Closed
Just tried installing both assets but got Error. Other free assets were successfully installed....More
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Submitted by designisdivine

0

Votes
Not a Bug
During the CC3 Pipeline install (which went without any issues), I was never prompted to transfer my CC2 content over.
As of now, I would have to copy each folder from CC2 over to CC3 to have access to them easily through the program (the left panel for content)....More
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Submitted by FrankGarrett316

0

Votes
Not a Bug
When I export any other characters than the standard (the CC3 girl with underwear), the mesh is automatically turned into tris instead of quads, no matter what settings I choose at export.
The standard char works just fine.
Both of the characters below are exported and imported with the...More
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Submitted by Attensi AS

0

Votes
Not Reproducible
Why it happens and what can you do about that?...More
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Submitted by vaycheslavtg

1

Votes
Not Reproducible
When I follow the tutorial for importing CC3 characters into UE4 exactly as specified the elbows appear off and sometimes become all wonky (most notably when using the paragon shinbi character animation 'levelstart'. I have the most updated install of the engine and plugin and used a clean...More
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  •  1807
Submitted by websites_899962

0

Votes
Active
I have a Blender plug-in that loads in the Daz FBX file and creates the ini file needed by CC3 automagically (you don't alter the FBX file in anyway -- so you don't have to export it out from Blender again, just run it to generate the ini file. It also generates all the folders and maps needed...More
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Submitted by Kelleytoons