About 30% of the Daz females (and some small percentage of the Daz guys) have very wide open eyes that will not work properly when brought in via Transformer. We need the ability to be able to edit the amount of default eye closure so they can blink. There doesn't appear to be any way to...More
Hi Reallusion, We REALLY need a way to RENAME a mesh in character creator, not just the object name. This is especially important as the fbx exporter takes the "mesh name" to transfer the character into unity....More
Issues 1.When weight painting CC3 crashes often usually using the calibration playback pressing stop or when loop isn't used 2. Visual note & Suggestion: Character becomes all black when weight painting and this makes it hard so see smoothness. I hope you will enable normal smooth rendering...More
Nails are not properly converted from CC1 to CC3+ base. They do look terrible. Technically, it might be correct for the way nails were made in CC1 base, but it is far from CC3 standard. Moreover, I think during conversion standard CC3 nails should be applied disregarding the initial length...More
Importing Daz G8 character through Transformer leads to issue with eyelash not fitting properly, as it merely places a CC3 base lash in an approximated position. Recommendation - allow the shape of the lash to morph though automatically so that it properly fits the actual G8 eyelid-shape transferred...More
The problem is that AutoSetup plugin (or RLPlugin) is distributed as pre-compiled dll named "UE4Editor-RLPlugin.dll" in folder Binaries/Win64. It works for non-programmers, but... The problem....More
Hi the Reallusion FeedBack Team, Since july 23, I can't use CC3.3, despite the help of our best man in front line (Sir Rampa) ! After several tests, install / uninstall, updates and so many other manipulations over the past 4 weeks, the conclusions are final:...More
Headshot is great, and the "Image Matching Tool" is very useful. SUGGESTION/REQUEST: Please add support to use a PROFILE (SIDE) IMAGE for additional *manual* refinement....More
Hello RL, this is not specifically a problem of CC3 but rather a problem of the pipeline CC3 to iClone. When a CC3 character is reduced in poli-count (CC3 Pipeline new feature) and exported in FBX format, 3DX is not able to read and recognize it is a human character: it is requested to manually...More
In the pictures below, you can see that the most obvious difference between the original character and the remeshed character is the hair. It looks very different. That is because the remeshed character has no Opacity map for the hair. When you do the remesh, the Opacity map needs to be...More