96 issues found

4

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I think it would be awesome to be able to increase the default polycount for the character.
For example, when I import characters in UE4, the close-up body seems a bit blocky due to the lack of polygons, although they look great in CC3 due to the subdivision function, but the exported characters...More
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Submitted by vadim+2

4

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Active
Hello,
Would it be possible to add more spring bones options to the avatars? I'm suggesting for abdomen (belly) and glutes (butt) movements, in addition to the Spine01 (breasts springs).
Make like maybe an updated avatar release for this, like you all normally do when you are adding a new...More

4

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Would really like to see a better and EASIER way to do hair. I hate having to rely on 3rd party software to create hair or buy only a couple very limited styles. I would be willing to by a add on that covers all types and kinds of hair....More
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Submitted by Combatcommandcat

4

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UE4 and CC3
Well This is a solution for the retarget in unreal engine 4 and CC3
It is a video made by a user who saw my request...More
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Submitted by jonathanlight

3

Votes
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When optimizing characters for re-use, having more than 20 layers is essential. When using characters for games, having the possibility to export one character mesh with multiple outfit that can be shown/hidden in prefab-stage is needed to save space and time. When being limited to 20 items...More
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Submitted by Attensi AS

3

Votes
Active
in the same way we can use transformation for daz characters be able to use transformation also for CC fuse from adobe the current beta version and the 1.3 steam version, CC does have a awesome free library of cloths and acessories and it could be very helpfull be able to import that things...More
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Submitted by Ellessarr

3

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Active
I have been using Character creator 3 pipeline
it seems like a fantastic option from editing to integration
however I have had many problems in relation to the structure of the skeleton game base in relation to the hands...More

2

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I am looking to generate a large toon-style crowd for an action/adventure/fantasy animation project that I am currently working on in my free time. For that purpose, I have been designing a suite, if you will, of stylized stock characters of diverse sizes, shapes, and ethnicities who will serve...More
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Submitted by mmspear

2

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The next software update should contain support for clothing and accessories to use UDIMs similar to how the body mesh can. If not in CC3 then in CC4! It's cumbersome to have to paint in Substance and the import feature not function properly, but to not even be able to have a workaround where...More

2

Votes
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Good afternoon. At the moment in the CC3 program it is not possible to delete mesh tongue. At the same time, eyes, teeth, etc. are removed. Could you make this possible for the tongue?...More
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Submitted by Dantes
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