Can you please, please, make the autosetup for Unity and Unreal open source!!! Please let us make your tools usable for production of "real" games, so we can fix the broken auto setup pipeline our self, and add all the lacking features and options in that system... Best regards...More
The problem arise when you need to place a decal right over UV seams. It maybe difficult to implement real-time decal placement over UV seams, as it require a "heavy" image processing. The workaround by using same 2 decals and matching across the UV, is also not possible. At the current state...More
Hello. I can't start Character Creator 3.41 pipeline version because when I launch it,an error appears : "assertion failed : program character creator 3 ccontentmanager2.dll file buildagent work RLFileTool.h line 51 Expression false"...More
When working on assets in CC3 it would be great to be able to update the UV's while working towards the finished product. I had hoped you could use the Zbrush bridge for this but I has no option for for UV update....More
Nails are not properly converted from CC1 to CC3+ base. They do look terrible. Technically, it might be correct for the way nails were made in CC1 base, but it is far from CC3 standard. Moreover, I think during conversion standard CC3 nails should be applied disregarding the initial length...More
This is a major drawback with mesh sculpting, weight painting and mesh hiding. No brushes work on back faces. This makes an extremely difficult case of working with hair particularly (where a lot of back faces are facing the front), and many other like with weight painting where dense mesh...More
The new blendshapes added from ExPlus are fantastic. But sadly there is a major problem when using them when exported to other software such as Blender or Unity. Those blendshapes are not working as they should in an export: A25_Jaw_Open...More
I primarily use a stylus for work and having zoom behaviour locked to the mouse wheel is inconvenient. I'd like to suggest having navigation be customizable between mouse clicks(LMB/MMB/RMB) and function keys (ctrl/shift/alt) or having zoom be linked to alt + mmb, since alt + lmb is pan...More