This is most easily seen with muscular characters. I'm using the CC3 athletic male, exported to Unity using your auto setup plugin. (The export is not the problem, as this problem also occurs with the character Reallusion offers on Unity's Asset store. It's less noticeable with that character...More
Hi, The face number of body exported from CC is 13100,it can not be changed. We need high precision(smoothing) character models in hdrp game(unity) ,the face number of FBX exported from CC is not enough....More
hi , just wondered now with the new human texture editor whats going to happen with the updating of the appearance editor so we can use substance materials, for this is the reason i bought cc3 in the first place, with out the appearance editor and use of substance, it's not much good, plus...More
When working with the library, it'd be helpful to have a possibility to have two (or more) of the same window open at the same time. If I am taking characters from one project-folder, and add them to the avatar-folder, then the skin-folder, it'd be nice to be able to do it without having to...More
When exporting a character and merging the texture maps, it'd nice to have some way of prioritizing the textures. The face should have higher priority than shoes etc, to make the best use of the pixel space....More
AFTER YEARS ANALYZING AND STUDYING ALL REALLUSION PRODUCTS, I WISH TO TO USE MY EFFORTS TO PROFIT MAKING THE FIRST CONTRACT WITH A TV IN BRAZIL. THE PROBLEM IS THE VACUOS FOR ATTENDING THE DEMAND. I PREPARED A TEAM TO PARTICIPATE IN THIS PROJECT. I'VE BOUGHT ALL EQUIPMENT TO OPERATE AND CONTINUE...More
I'm currently exporting a lot of iAvatars to iClone, and I'm getting tired of having to uncheck "Max Texture Size" every time I export the character. Similar to the .FBX-export, it should remember my settings for the session. It would also be nice to be able to assign a shortcut to exports...More