New ExPlus Facial blendshape problem with Eye Blinks (eyes not closing completely)
So this is sort of an old bug refreshed.
You all know about the issue when importing some character (Daz in that case) that the Eyes are not closing completely. Two known ways of fixing it: -Either with the Modify > Correct Eye blink button. -Or updating the blendshape in 3DXchange by pushing the slider above 100
Well now the issue is with those new advanced facial blendshape, I'm speaking here about: A14_Eye_Blink_Left A15_Eye_Blink_Right
Unfortunately those are not corrected when using the "Correct Eye Blink" button And in 3DXchange they are horrible when pushing above 100.
You could tell me: Then use the original Eye blink blendshapes. But no, sadly that won't do.
See, when using the new blendshapes/expressions from ExPlus, the original eye blinking is wrong, the eye balls goes sometime through the eyelids.
See the screenshot to understand the issue, I commented them on purpose
I hope this can be fixed somehow, because that's really a bummer as the new expressions are terrific.