1074 issues found

0

Votes
Active
Hello there,
I understand that you can load Motion Libraries in Character Creator but scrolling through the motions is not possible.
I'd like to suggest being able to Scroll through the motions as the motion libraries can be very useful as a base for posing the characters and will speedup...More
  •  1
  •  523
Submitted by dodeqaa

1

Votes
Not Reproducible
Steps to reproduce:
1) convert character to gamebase
2) export fbx (clothed) to Blender...More
  •  3
  •  679
Bug
Submitted by NinjaMouse

0

Votes
Released
Hi there when ever I try to export the character to Unreal with (Merge beard and brows into one object) option, I face the issue program crash and closed....More
  •  2
  •  1407
Submitted by denis.v.potapov

1

Votes
Assigned
1. Open CC3.4x
2. Add non-Prime Hair piece such as "Bun.ccHair"
3. Rename "Underwear Bottoms" to "UnderwearBottoms" or "Underwear_bottoms" to satisfy export requirements....More
  •  3
  •  2786
Bug
Submitted by tantrum

0

Votes
Active
1. From CC3 using Goz,
2.duplicate character, select duplicate
3.subdivide...More
  •  2
  •  1662
Submitted by Ascensi

2

Votes
Active
Hi everyone,
For those who might be having issues importing DAZ Genesis 8.1 into CC3, I compiled a fix to this issue attached in pdf and image file.
Best regards,...More
  •  7
  •  3119
Submitted by LFA

3

Votes
Assigned
Hello,
I came across a problem today after I finally got around to testing out the Live Face Link with CC3 characters, and I noticed that one of the characters I made in CC3 using the Smart-Beard wouldn't animate the beard/moustache.
I checked all the settings in CC3, and even reapplied the...More
  •  2
  •  1718
Submitted by JohnnyKCreations

0

Votes
Not a Bug
Steps to reproduce FBX issue:
1. Create a new project.
2. Export character as FBX (I tested with Maya preset) and again as OBJ with current pose....More
  •  2
  •  815
Bug
Submitted by halla37

4

Votes
Active
Same as Issue 7878 which has been closed as 'Not Reproducible'.
Jaw blendshapes are not working as they should in CC3+ character using the Unity export preset:
A25_Jaw_Open...More
  •  2
  •  1703
Submitted by jerome.dipietro

0

Votes
Closed
Hi,
we are using RL's AutoSetup in Unreal Engine.
We have a team of developers and modelers. We sync our C++ UE project via GIT....More
  •  1
  •  1406
Submitted by devcommon