FBX- and GoZ-exported characters feet float above origin, where OBJ seems to be fine.
Steps to reproduce FBX issue: 1. Create a new project. 2. Export character as FBX (I tested with Maya preset) and again as OBJ with current pose. 3. Open both in a DCC.
Steps to reproduce GoZ issue: 1. Create a new project. 2. GoZ export the character. 3. Append a new subtool and import the OBJ-exported character.
Expected result: Both characters are aligned.
Actual result: The FBX- and GoZ-exported character float above origin while the OBJ character is fine.
Hi,
[Export FBX - the feet float above origin ]
This is current program status, it is caused for the best mesh symmetrical.
You can see the details from this forum post:
https://forum.reallusion.com/451561/13-Known-Issue-Special-Notice-Character-Symmetry-for-OBJ-FBX-Export
Can you provide the more description about the problem you encountered when the feet float above ground?
[OBJ with current pose]
This export does not have the ability to back to CC, it is not executed the release-HIK rigging.
So you can get the feet keeps original position (not float above the ground)
Thank you,
Joanne