Votes
0
Product:
ActorCore
Version:
1.0
Status:
New
Issue 8895
Having size problem after using AccuRIG
There's a normal sized human model, and after I use AccuRIG to rig the model, export as a fbx file, it become 100 times smaller than the normal size when I import it to Unity. So I enlarged the normal sized model to 100 times bigger, and do the same thing as before, the size become normal, but the model become low poly, I wonder why this happen, and if it can fix, how?


PS: I'm a Chinese so my English may not good, there may some detail I can't description so specific.
OS: Windows 11
Attachment:
  • notrig.png
  • rigged.png
  • Skin_turn_dark_and_become_low_poly.png
  •  1
  •  118
Submitted by1018512199
1
COMMENTS (1)
1018512199
Well, bug fixed, I change the model to fbx(original model is obj) and use AccuRIG to rig the model, and the size return to normal.
1