There's a normal sized human model, and after I use AccuRIG to rig the model, export as a fbx file, it become 100 times smaller than the normal size when I import it to Unity. So I enlarged the normal sized model to 100 times bigger, and do the same thing as before, the size become normal, but the model become low poly, I wonder why this happen, and if it can fix, how?
PS: I'm a Chinese so my English may not good, there may some detail I can't description so specific.
Been having it repeatedly myself Tried scaling up in blender tried adjusting the unit scaling Everything I can find tells me it's a bone animation problem from putting it through accurig, Which means it's a problem with their exporter mangling the bones on output, Which is the whole fucking point of the program
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Well, bug fixed, I change the model to fbx(original model is obj) and use AccuRIG to rig the model, and the size return to normal.
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