22 issues found

58

Votes
Active
I've already talked with support about this and was informed that the only way this is currently possible is to export the character as an FBX with animations then import into 3DXchange as a prop ( do not characterize it).
This is ok unless you want to see real-time action such as using mocap...More
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Submitted by Ascensi

0

Votes
Released
Hello,
When importing Genisis 3 & 8 characters, I get a problem with legs and Shoulder/Arms, Please see attached images.
One image contains the same character once as Genisis 3 (right) version and the second as Genisis 2 (left), notice the legs and shoulders/arms in the G3, and it is correct...More
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Submitted by hishamzr

0

Votes
Released
After installing the 7. 1 update the Mixamo Animation - Convert to Non-Standard (Characterization) no longer works at all. It was working in 7.02 (after switching the Presets) but in 7.1 the exact same FBX will not convert. I also tried loading in the "Maya Human-IK_Mixamo01" Characterization...More
  •  6
  •  8508
Submitted by bcmorris

0

Votes
Released
Since the latest update,7.2.1220.1, the imported Daz Genesis characters eyes no longer get mapped automatically....More
  •  1
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Submitted by ckalan1

0

Votes
Closed
Character from mixamo ( with shape keys and added eye bones too) but also CC character crash 3dxchange
I had to unistall and reinstal the program to make it work again
But it happen again after sometime and couldnt complete the process to convert a character into a non standard...More
  •  9
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Submitted by ahingel

0

Votes
Not a Bug
Hello! I have fbx file wirh character. I need to animate it in iclone. I have finished all steps in Characterization Mode with bone structure then i want to make Mapping Facial Bones. With eyes is ok, but jaw bones not. I choose jaw bones for jaw map but jaw bones dont't move the jaw. I cant...More
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Submitted by elevkoi

0

Votes
Released
I have read the other issues but they are not giving full information and its not just the animations its the entire convert system. This is also using blender.
firstly this character is working inside iclone 7 previously and it works perfectly in 3dexchange6
when you import and assign...More
  •  4
  •  2098
Submitted by urbanlamb

1

Votes
Active
I understand 3DXchange has joint rotation but that just distorts the model if you rotate 180 degrees and you can only see changes when "Active" is not checked.
In my opinion I believe this is an essential function to allow more compatibility of non human creatures to be able to use mocap or...More
  •  1
  •  1947
Submitted by Ascensi

1

Votes
Not Reproducible
INSTALLED PRODUCT: iClone 3DXChange 7 Pipeline
INSTALLED VERSION: 7.61.3619
STEPS:...More
  •  3
  •  1898
Submitted by abbalamm

0

Votes
Active
I was wondering character setup converting to non standard model for presets where you have a daz3d preset and 3dmax etc can you mkae a unreal and a unity3d plus mixamo presets drop down tab? I usually buy a lot of animations from unity3d and unreal and it would be cool if I didnt have to...More
  •  0
  •  1797
Submitted by imaginationseven7
1 23