Index for 3DXchange 4
3DXchange 4.0 Help, Version 20100318
Welcome
System Requirement
User Interface
Main Menu
Tool Bar
File Handlers
Edit Controls
Indicators
Lights
Pixel Shader
Scene Tree
Component of Node
Node Types
Renaming Nodes
Selecting Nodes
Including and Excluding Nodes
Hiding the Excluded Nodes
Preview Window
Play Control Panel
Modify Page
Pipelines
Converting Model to Prop
Converting Model
with Animations to iProp
Converting Bone-Skinned Models to Avatars
Modifying Mesh
Creating Custom Shape for
Head-Morphing in iClone
Section Details in Modify Page
Node Section
Including and Excluding Nodes
Excluding Back Faces
Making and Removing Sub-Prop
Transform Section
Aligning Nodes
Resetting Transform of Modified Model
Pivot Section
Pivot of Prop
Relocating Pivot
Normal Section
The Concept of Normal
Flipping the Normal
Unifying the Normal
Utilizing Flip Face Mode
Auto-Smoothing Mesh Nodes
Animation Section
Character Section
Posing Avatar for Exporting OBJ
Setting Bones for Converting to Non-Human Character
Material Section
Types of maps
Modifying Texture Settings - Basic
Modifying Texture Settings - Advanced
Texture Channel UV Offset and Tiling
Synchronizing Texture UV Changes to All Channels
Load and Save Materials
External Texture and Material Sharing
Adding New Material with Make Unique Feature
UV Settings Section
Model Mapping Method
Export
Exporting OBJ File
Exporting Props or Characters
Export Options
Keyboard Shortcuts