3DXchange allows you to convert any 3D model file into a static 3D prop (.iProp), regardless whether the model is bone-skinned rigged or animated.
The supported file formats for this pipeline are:
Illustration |
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Supported File Format |
.vns |
.iProp |
.FBX |
.skp |
.3ds |
.obj |
Load a model file in the format described above.
Optionally modify the nodes of the model:
Export (Ctrl + E) the entire model as one single prop (.iProp).
Load into iClone.
If you want to have one or more specific mesh nodes seen or transformed in iClone, please follow the steps below:
Load a model file of the format described above.
Select the node to be dissect in the Scene Tree.
Make the node as a sub-prop.
Optionally edit the pivot of the sub-root node.
Eccentric Pivot |
Bottom-centered Pivot |
Repeat step 3 and 4 until all the target mesh nodes are turned to sub-nodes.
Export (Ctrl + E) the model as a prop (.iProp).
Load into iClone. You may then see all the nodes in the Scene Manager.
Note:
You may also modify the material of a selected mesh node before converting the model into a prop. Please refer to Material Section for more information.