825 issues found

0

Votes
New
If you apply Motion+, which has custom face expression to a character, you cannot restore default expression anymore.
You CAN restore the default pose but not the expression. Default Key button on Face Key applet does not work. Expression from Motion+ seems to be baked as default.
(Same thing...More
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Submitted by 4u2ges

0

Votes
New
Steps to reproduce:
- start a new CC3.4 project
- add CC3+_Neutral_M.ccAvatar to the scene to replace the default female...More
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Submitted by midix

0

Votes
New
After installing the update, I opened my current CC3+ characater (African Male) to try out the beard update.
1. open african male character
2. Add one of the free beards...More
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Bug
Submitted by mrjessecunningham

1

Votes
New
If it's not a huge amount of work, I think this would be very useful for non-3d modellers among your customers. Using simplified 3D modelling tools withing Unity, I spend a lot of time cutting out under layers of cloth meshes to prevent poke through when models are animated in games. Sometimes...More
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Submitted by daithi

0

Votes
New
Hi,
I played around a lot with the IClone->Unreal LiveLink. I use it mainly to bring my characters to the engine. My steps are: CharacterCreator->IClone->UnrealLiveLink. The problem i stumbled over is, that the imported characters have sooo many materials that the Draw calls are insane. My...More
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Submitted by tobi.cornreborn

0

Votes
Active
I have attached a Morph Target OBJ and key zip file created from a real body scan so you can recreate the issue. Our pipeline worked fine with the previous CC3.3+ nude base female. When creating a morph slider using the NEW CC3.4 base nude female it appears that the SW is not properly scaling...More
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Submitted by john_211661

0

Votes
Active
the hair does not transfer the same if you play with the material in cc3 even if you bake it they are much beter if you use a preset color though.
and why do most of the hairs have no physics preset ? and why does that not transfer over as before...More
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Submitted by lowejohn7

0

Votes
Active
I'm wondering if there is a way to bring the MetaHumans into CC3. At this time there is a just a sample of what's coming. They look great but if they can be used in a CC3 -> iClone 7 -> Unreal Engine pipeline, that would be great. If this does not work, is there a way to animate them using...More
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Submitted by danmiller

0

Votes
Active
When I export the 3d model and various animations in "custom" from Character Creator to Unity 3D, it does not export with the frames corresponding to each animation, but it takes the frames of the longest animation and leaves them all of that length, it does not if it is a Bug, but clearly...More
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Submitted by dasv90

0

Votes
New
I've never been able to use this software since purchasing it, but haven't had time to submit a ticket until now. In previous versions, the program would crash to desktop within a few minutes of working on a new project, but since updating to 3.4 the program simply freezes when it opens. I...More
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Bug
Submitted by davidlhilliard
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