650 issues found

1

Votes
Not Reproducible
I have a broblem with just one file in Studio Mocap Spunky Moves. I can not export as FBX when i apply "Move_walkSlow_M_1S" to a character. All the other moves can be apply and export. The message is : "You must first purchase the content licenses in order to export FBX and USD files".
I get...More
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Submitted by KaderOuatt

1

Votes
Assigned
I own Accuface and I tried to use it but it is not usable for me. I have a 4K monitor and ACCuface doesn't support 4k Monitors. Its interface is so tiny you literally cant see what your doing. I have a dual monitor setup where my Lg 950b 4k monitor is my main monitor and i have a 24inch 1080p...More
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Submitted by twistedjourneybooking

1

Votes
Assigned
Unreal Live Link appears to work ok when using it with a character. It works as expected. However, it appears to work exactly the opposite way when using it with an imported mesh. I could not reproduce this issue with the default iClone props or characters
Using:
iClone 8.33...More
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Submitted by james978

1

Votes
Active
iClone 8.4 or Character Creator 4.4 after update not opening the programme , please help
Processor Intel(R) Core(TM) i9-14900K 3.20 GHz
Installed RAM 48.0 GB (47.8 GB usable)...More
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Bug
Submitted by krrish.joy

1

Votes
Active
I had just submitted a ticket explaining how Motion Live in iClone 8.33 was not working even after a reinstall even though it had worked before. I thought it was strange when closing iClone the dialog box indicating all servers would be disconnected appeared. This made me think to change...More
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Submitted by eont621_158869

1

Votes
Active
I'm able to connect to iClone 8.33 with AccuFace following the instructions from the getting started videos. But whatever I do when I hit spacebar or record none of the actions are recorded. The iPhone 12 Pro is definitely connected as I get confirmation from both the App as well as the settings...More
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Submitted by Phono2000

1

Votes
Assigned
I know 100k sounds like a lot, but I'm using this with Unreal Live Link. This is not a huge number when dealing with Unreal.
Description:
If you create an animation on an object with a location (x,y,or z) value greater than 100,000 and attempt to modify the curve, the curve will flatten...More
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Submitted by james978

1

Votes
Active
I usually add 4k noise to my characters and props to add realism but doing this on the camera makes more sense and may very likely, make me not have to use such high quality maps to make things look good -unless I have to use the characters and props in an external program like Omniverse that...More
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Submitted by Ascensi

1

Votes
Active
I would like to have the ability in iClone to have multiple sequences, just like in Premiere Pro.
I would like to nest them and export all sequence as an animation at once (or transfer each sequence to unreal engine as separate animations at once). This would make iClone a lot more scalable...More
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Submitted by Mikay²

1

Votes
Active
The current avatars are great, but just an added level of realism would be to have skin that appears and acts 'soft'
Maybe something for the next gen avatars.
So when for instance a strap or elastic waist band on an outfit would sink a little into the skin rather than sit on it....More
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Submitted by Darren01
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