124 issues found

0

Votes
Assigned
STR:
- open I Clone 8 with a humanoid character
- import any animation clip...More
  •  0
  •  220
Submitted by vtoddw

0

Votes
Active
For now you can only add offline facial mocap with png sequencing.
It would be great to add a record button to the live face app.
A lot of video recording (for me) is made off site without my computer....More
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  •  233
Submitted by DoronT770

0

Votes
Not Reproducible
I noticed that Bike.iProp doesn't work in Iclone 8. From the image, you can see what error it reports and why it cannot be activated.
Please help me to solve this issue
thank you in advance,...More
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  •  304
Submitted by st180492

2

Votes
Not Reproducible
I created an animation using Cascadeur, it’s a punching animation in which the root moves forward with the player but does not rotate nor does it move side to side.
I imported this animation into iclone, applied gestures and facial animations. Then ported the animation into UE5. Now with the...More
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  •  504
Submitted by FallenNInja

1

Votes
Assigned
I attached a demo project:
- on frame 0
- I have a dummy character in T-Pose in zero-origin with reach effector on its hip...More
  •  0
  •  291
Submitted by Amper Sand

1

Votes
Assigned
Steps to reproduce:
- new project
- place an avatar at 0,0,0...More
  •  2
  •  285
Submitted by Amper Sand

0

Votes
Not Reproducible
I animate the character in iClone8 and export it to fbx, for further use in blender and export to glb.
In iClone, everything looks and works great. But after importing into a blender, the pants on the character have obvious artifacts on their right leg.
I separately moved my pants to 3D MAX...More
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  •  372
Submitted by ttttt.temp

9

Votes
Active
Actually, we can change the size of a character, but it's not possible to do it during an animation.
Very frustrating and limited for fantasy projects including magics, transformations, giant monster, power effects, ...etc.
This is an essential feature and I'm sure I'm not the only one who...More
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  •  433
Submitted by Leowald

0

Votes
Not Reproducible
These are primarily on iclone 7 projects brought into 8, and will be intermittent on render, a second render will sometime work and there is no glitch, so its not the animation. There is a lot of glitchy heads when scrubbing through the timeline when spotlights are linked to the avatars head...More
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  •  251
Submitted by Kidder

1

Votes
Active
The majority of characters in iclone and CC4 require "smoothing" to turned on for purchased content to look acceptable (especially older store content such as the toon characters)
Currently iClone exports alembics as triangles (although the alembic SDK is able to support Quads and SDS). Applying...More
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  •  344
Submitted by Marky_29