117 issues found

0

Votes
Active
I would love to be able to move sub-props into their own collections. I use FBX models as the "sets" for my animations. Very often these sets contain things that I would like to manage via a collection. For example, a chair in the set my be imported as 5 or more separate sub-props. I want to...More
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Submitted by jeff.davies

0

Votes
Active
When sending a HIK character to iClone it doesn't retain the material settings....More
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Submitted by Ascensi

0

Votes
Not Reproducible
If its a big alembic animated file (in my case around 1million verts) iclone cant save the project with the file in it and it crashes giving the message something about the memory
this issue was happening on iclone 7 too but it still remains...More
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Submitted by ahingel

0

Votes
Assigned
it works for a prop
i tried to apply some vertex animation to some parts of a non standard character but it doesnt import it
it shows that its been loaded but nothing happens, and the v.animation doesnt play as it should nor appears on the timeline...More
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Submitted by ahingel

1

Votes
Active
We can already create Presets in CC4, but we just need to be able to access those presets at Puppet & Edit Motion and Mocap time. These custom presets would need to be saved with the Character in CC4 and available to users in IC8 to be able to switch to any parts (Custom Presets) at any time...More
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Submitted by Ascensi

0

Votes
Closed
iC8 either has export issue, and/or import issue, of Alembic
(1) I exported a clothing animation, with no poke through issues, from iC8 out as Alembic
(2) To test, when imported back into iC8, Alembic did not then exactly match the character's shape, per-frame on the same animation....More
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Submitted by TonyDPrime

12

Votes
Active
In 3DXchange7 the Export FBX button featured the option "Include Geometry" which if unchecked would exclude the Mesh and Textures from the export, which allowed for fast iterations to get the animation data added to an already configured Mechanim character in Unity. Now that IClone 8 does...More
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Submitted by vtoddw

4

Votes
Assigned
Each time you export a clip range to FXB, iClone creates a random clip name
- 2238476156608_TempMotion
- 2757059018416_TempMotion...More
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Submitted by Saeder

0

Votes
Not Reproducible
I animate the character in iClone8 and export it to fbx, for further use in blender and export to glb.
In iClone, everything looks and works great. But after importing into a blender, the pants on the character have obvious artifacts on their right leg.
I separately moved my pants to 3D MAX...More
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Submitted by ttttt.temp

1

Votes
Active
The majority of characters in iclone and CC4 require "smoothing" to turned on for purchased content to look acceptable (especially older store content such as the toon characters)
Currently iClone exports alembics as triangles (although the alembic SDK is able to support Quads and SDS). Applying...More
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Submitted by Marky_29
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