1657 issues found

2

Votes
Active
I think it would be great to have more default spring bones for characters like glute stomach etcetera rather than just the breasts. I feel like it could add a lot of realism to animations with the extra soft body simulation. I work on Indie video games and there's been so many times I wished...More
  •  1
  •  729
Submitted by h20thunder69

2

Votes
Not Reproducible
Without HDR the render output is exact but with it on it renders blurry and super light (hazy) -never rendering the color levels, sharpness & contrast as seen in the viewport. Perhaps a clue and part of the fix to the issue is to set the HDR "brightness threshold" set to 150 -it renders almost...More
  •  2
  •  770
Submitted by Ascensi

2

Votes
Active
Some small tools for working with "loopable" animations for games etc...
1. Temporary walk in place option, where you also can control specific axis to disable on root when working with walk, run loops etc.
2. Feature that in real-time replicate start and end keys to ensure "100% loopability...More
  •  0
  •  649
Submitted by anders_187857

2

Votes
Assigned
1. Load Fully functional iCar Caddy.iproject or any character or prop in iClone
2. Click transfer and then wait, errors and errros will be popping in command line
3. Later i get the above exception as mentioned in summary....More
  •  1
  •  1489
Submitted by utiba.ajeet

2

Votes
Active
Hi!
We have been using your software for six months and everything was fine. But recently we faced the problem that were not there before. We found out that Reallusion Hub and Iclone interferes with wi-fi connection on PC while running. For example, it cause delays and pauses during skype...More
  •  2
  •  652
Submitted by SvetaEfremova

2

Votes
Not Reproducible
Issue: Iris appears horizontally squished after- import to Unreal.
I was able to correct this issue by disabling/unchecking the "Iris Normal Map" within Unreal. I'm not sure if this is the correct fix, but wanted to see what you take on this is as it seems that this is enabled on Auto Import...More
  •  7
  •  1825
Bug
Submitted by Jayso

2

Votes
Assigned
I am currently making turn-in-place animations with iClone7. I mainly use reach target editor and curve editor for IK movement of the feet while the whole body is moving (rotating). The Character is Unreal's default mannequin. (See the attached zip)
The thing is when I export it directly from...More
  •  4
  •  1761
Submitted by hm7063

2

Votes
Active
While motion puppet is a great addition to the animation toolkit, it is heavily let down by not recording actual movement. Please add a checkbox that reads "Idle" when checked it works like it does now. You setup a walk and the character walks in place. However, when it is unchecked, the character...More
  •  0
  •  675
Submitted by thd_99

2

Votes
Active
Hello,
I recently had the need to use a "body scale" setting of over 1000% so I can create a fantasy scene with trolls and giants. The Body Scale setting is limiting the slider to "1000.00". It seems silly for an advanced 3d program to limit this.
Could this limitation please be removed entirely...More
  •  0
  •  686
Submitted by Leper

2

Votes
Assigned
I have an iclone project ive been working on for some time. suddenly it has started to crash the software on load, with the status bar coming close to 90% before the whole software suddenly shuts down....More
  •  8
  •  1519
Submitted by ben_00