1657 issues found

3

Votes
Active
could we please have an auto breathe motion option for avatars (just like autoblink) added to iClone.
Something as simple as a breathing motion can really go a long way in assisting to bring the avatar alive
thanks...More
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Submitted by Darren01

3

Votes
Assigned
In the Iclone timeline, selecting any track in the 'Project' group causes the 'Object Related Track' button to turn off.
As a result I keep needing to click on the 'Object Related Track' button whenever I (for example) adjust the camera switcher track, and then need to reselect whatever object...More
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  •  914
Bug
Submitted by Dr. Nemesis

3

Votes
Active
Pose editor does not show all the bones within the model. Toe gap is an example of a morph where we could not see the bones shift. When making a new morph with any bone-shifting morphs, it cannot be used within the morph animator. Here is a list of other morphs that do not work with the morph...More
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Submitted by Merron Mist

3

Votes
Active
Hey RL-Team
A real missing feature from the beginning of Iclone is the real world measurement. Scale 100 says nothing about the imported props and the size of it.
The real units taken from the imported (3d exchamge converted) objects would be VERY VERY useful. For example i create a cube...More
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  •  1405
Submitted by 2IDs media:design

3

Votes
Active
Hi there, the summary says it all really, but I'd love the ability to switch to a true isometric view, I'm developing a 2D isometric game, so being able to export .PNG files with an Isometric view from iClone would be massively helpful.
Thanks....More
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Submitted by Jenova

3

Votes
Assigned
Instead, the key is written to the next frame on the left. Depending on which bones are getting transformed, the outcome is unpredictable.
Slippery feet, jerky motions.. etc. There is nothing helps to fix the faulty frame, except to move the entire clip by a few frames to the left or right...More
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Submitted by 4u2ges

3

Votes
Active
From the new Motion LIVE feature I understand we can now layer motions together by blending the mocap recording and masking body parts.
This is not possible for already recorded motions, but would be a helpful feature. Imagine you create a pose for sitting on a horse (as in your docs), then...More
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  •  1151
Submitted by SilvCorp

3

Votes
Active
iClone 7 has 95% of the features that are important for animation, but for some reason, they don't have animatable splines that you can assign bones to for more controllable animation of things like tails, ropes, whips, horse reins and such. I would like to see a feature added that allows the...More
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  •  1008
Submitted by will2power71

3

Votes
Active
I spent hours and hours today trying to get convincing walking. No matter which method I employ, I get the dreaded sliding.
For me, this is the number one issue to be solved. I don’t want to be told to speed up or slow down the walk as I want the characters to walk at the speed that I tell...More
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  •  1090
Submitted by andyrumble

3

Votes
Active
Copy - paste or multicopy of characters and lights (everything in fact) would be of a great help....More
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  •  1090
Submitted by jjmantello
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