223 issues found

2

Votes
Active
I edit the mocap animation and export it to fbx, it drawn differently from the animation shown in iclone.
When I use unreal live link, it looks fine, but fbx export causes the animation to shift slightly. This problem usually occurs badly in the neck or arms.
It occurs in both Unreal or Cinema4d...More
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  •  886
Submitted by iamso029

0

Votes
Not a Bug
Hi there, I want my characters to look in a certain direction for my exported animations to unity. I thought look at camera or a primitive would achieve this and although it does in iclone when I save the animations and reload them or export them to unity the default no look animations are...More
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Submitted by AndyAces

0

Votes
Assigned
When i put on all the reach effectors on genesis 8
the neck effector dont seems to work when i
save it in clip collector. try to save in motion...More
  •  0
  •  773
Submitted by j.n1

0

Votes
Closed
Today I noticed all my apps except 3dx7 are no longer initializing.
Today's updates:
-NVIDA Game Driver Ready...More
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Submitted by LFA

0

Votes
Closed
I have tried the following options from Forum Reallusion:
OPTION 1
1) I Open the "C:\Users\Public" folder....More
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  •  2212
Submitted by dongraphifx

0

Votes
Closed
I recently updated Windows 10 to approved version 1809.
It was working fine until Microsoft recommended these updates:
1. Security Intelligence Updates for Windows Defender Antivirus: KB2267602 (Version: 1.299.2841.0)...More
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Submitted by dongraphifx

0

Votes
Active
The following error appears in UE 4.22 after activating Reallusion LiveLink and transferring characters:
"Unhandled exception
UE4Editor_Sockets...More
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  •  843
Submitted by Strife

0

Votes
Active
Is Iray supposed to be compatible with SpeedTree?
I notice that normal maps are not applied in the render and in some cases Alpha maps for some leaves.
See attached render....More
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  •  903
Submitted by kabanda

0

Votes
Assigned
I downloaded a Mixamo animation to 3DXchange, applied it to iClone on a Game Base character. It works great in iClone, but when I export the FBX to 3DS Max (using 3DS Max setting), the animation playback in Max messes up the character mesh.
https://gyazo.com/14cfe918d5286de3607be319dfee529d...More
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Submitted by Amarak

0

Votes
Active
As from what Ive learned going back and forth between cc iclone 3dxchange Unreal Unity and Daz - and Hitfilm
Id really like to see a 100% dependable import export system from iclone [to unreal] for starts
3dx is limited to 2 gigs - which means you cant import larger environments - pls beef...More
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  •  835
Submitted by robmbaker
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