This seems like it could be an easy fix for clothing compatibility - the vertex shader(spring joint) code that tells the vertices' of clothing to follow the skin should also be used with soft cloth....More
Quadrupeds, octopeds etc will greatly benefit! Example duck walks & other moves, dogs, cats, goats, sheep, bears (would help create more moves for my polar bear and other animals quicker)...More
I submitted a partnership with clone making Hollywood quality movies in 24 hrs. but no one has gotten back to me yet. Obviously since i created the first 1 hr and 15 minute movie "Negro[polis" with I clone id like to continue but since no one has gotten back I'm assuming your not interested...More
Crowd Sim Rocks!! See, I have merged / imported another iclone project and I have Kevin there walking, manually animated. https://youtu.be/JS5s4mOGon4...More
iClone 8 Version: 8.5 (8.5.3330.1) Following the removing full expression Reallusion guide, provokes a crash and project restoration. In order to reproduce the issue, I create a Motion Live expression clip (using iPhone Live Face), then I try to reset the expression using Face Puppet....More
Please add an option to turn off auto keyframes. Most animation softwares are providing this feature for so long. For animators coming from other pipelines this is such a blocker and a painful workflow. It can make the adoption rate of iClone suffer unfairly. iClone has so many other amazing...More
When holding down Ctrl and scrolling up/down with the mouse wheel, the timeline will scroll left and right. But the current amount is scrolls is extremely high. It seems to scroll an entire window's width with every tiny increment of the mouse wheel. This makes it difficult to precisely center...More
Being able to export compositing elements such as normal, depth, and object ID mattes for use in software like Nuke or After Effects would be convenient. This is similar to the capabilities of the now-discontinued Iray plugin, which I do not own. At times, a simple render is all that's needed...More