Motion blur is visible when scrubbing through the animation, but when I stop on a frame it goes away, and it does not render out if I render a single frame. It works correctly if I render a frame sequence or video, but I would like to be able to see what I am going to get in the preview window...More
I've been in touch with the troubleshooters who advised that this functionality was set by design because of visemes conflicts or some other mumbo jumbo. That doesn't make any sense to me. I should be able to copy a simple sound attached to a character, like birds chirping, to another character...More
In CC4 we can select to export only the motion as fbx. This reduces file size and makes animation authoring much more pleasant. Attached comparison of export options....More
iClone8's drawing is of poor quality and cannot be shown to everyone without Unreal Engine, but if you use Unreal Engine for drawing, you can use metahuman from the beginning, so there is no point in using iClone8. The drawing engine of Character Creator 4 seems to be different from iClone8...More
I mainly use iclone but I also experiment with other software and found one that has some features that I think would greatly improve Iclone's use for mocap and gamifying animations. Below is a video that shows some of the features that a software I have messed around with has. The autoposing...More
1. I cannot use reach target or get ik controls or multiple motion layers on anything other than a human armature. Would like to be able to add extra arms, legs, heads, wings, or tentacles to a character and also be able to use reallusion tools such as reach target and ik controls on creature...More
Since the release of IC8, the routine for caching Iray images has changed. In IC7, project load routine would only cache Iray images if the Iray Render Setting window is opened. Otherwise, if Iray window was closed during the project load and you bring it up later on, the caching process would...More