91 issues found

0

Votes
Active
I'd love to have the ability for Black Magic Fusion/Studio to Live-Link animated characters, lights, cameras, IBL, elements(any images in an iClone scene) and Vise versa. Maybe real-time animation could also be possible.
*The Live Link could have preset option to load a template for Match...More

0

Votes
Closed
First physics issue: I was trying to setup a scene with my polar bear which uses displacement and soft cloth physics so the displacement/fur works with the wind (which it does work properly with any animations directly from the cc4 player but not from the content library even if they are the...More
  •  6
  •  1052
Submitted by Ascensi

0

Votes
Active
Problem
1. I have a soft cloth plane and a sphere merged because they both contain skin weights connected to each other.
2. When using the Prop Puppet tool, it only works with objects/non avatars with physics enabled - I can enable soft and rigid body for each within the multi-mesh prop but...More
  •  3
  •  535
Submitted by Ascensi

0

Votes
Active
Please update, Add:
*The SSS map/mask slot should take the map information from the displacement channel (optionally) so it can be animated
*We need to have translucency to see objects fading into the depth.. maybe add screen space opacity?...More
  •  0
  •  444
Submitted by Ascensi

0

Votes
Active
You could duplicate the SSS shader and write it for glitter so it changes based on light settings and angle. We can't use the existing roughness channel or metal channel to make this work because the sparkle will remain static.
I achieved glitter in iC8 but not yet refined as it potentially...More
  •  0
  •  498
Submitted by Ascensi

1

Votes
Active
Hi
I've tested the software, first able i can say is the best cuz its so hard to find a software on which provide the best quality on animation, textures etc. Well done :)
The things that the software needs to rock on and be unstoppable is the following things:...More

0

Votes
Not Reproducible
I'm not sure the best way to explain this so I might need to record a video of the issue I'm having, its when I get large objects into iClone its like they disappear when I have certain views, then re appear back again when I move elsewhere, I'll upload a video to show what I mean https://drive...More
  •  5
  •  648
Submitted by gamerretra

0

Votes
Active
Please can you make a toon shader material with outlines that we can apply to only the materials that we would like? so we can have further control on each material...More
  •  0
  •  564
Submitted by ahingel

1

Votes
Active
if a mesh has Vertex colors from blender /sketchfab /zbrush are not imported in ic8 neither cc4...More
  •  0
  •  548
Submitted by ahingel

0

Votes
Released
when you enable toon shader doesnt cast shadows on dummy floor
this was working in ic7...More
  •  2
  •  567
Submitted by ahingel
1 ... 2345 6 78910