206 issues found

1

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Dear Reallusion Team,
I’d like to request an enhancement to Motion Trails in the iClone viewport that would improve animation workflow and motion refinement.
Feature Request: Keyframe Handles in Motion Trails...More
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Submitted by megaoutput

0

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Currently, iClone 8’s AccuPose (Edit Motion Layer) allows users to pose characters manually, but movements made with the mouse are not recorded in real-time. Instead, users must manually keyframe poses at different frames. This makes fluid character animation with AccuPose slow and tedious...More
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Submitted by megaoutput

0

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We still cant do something like this in IC https://www.youtube.com/watch?v=C7sLziUqEzE&ab_channel=MatthewPalaje
we cant use our of walks and run with MD limited to you're over priced packs
Physics is a joke still out dated...More
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Submitted by SapphireBlu

1

Votes
Active
When altering the head turns in the expression clip while the character has an active Look At, there is an over correction. Such has the head is raised noticeably higher when exported into other software, than what it appears to be in iClone.
Quick Steps to Replicate:
1. Create a new project...More
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Submitted by Simoneo

1

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Active
According to the Reallusion website, Leap Motion is still an option: https://mocap.reallusion.com/iclone-motion-live-mocap/leap-motion.html
The information on this page says: "Leap Motion Profile for iClone only supports Leap Motion Controller 1 & Orion v4.0 or v4.1 SDK."
The Reallusion site...More
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Submitted by navdawg1

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Imported a 38 key frame animation from Unreal engine, cleaned the animation in iclone 8 and made a few edits to keyframes
Exporting FBX and Setting the range to 0 - 38 which is the total length and exporting to Unreal engine
Importing the animation and playtesting shows the animation length...More
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Submitted by doubblesixx

0

Votes
Not Reproducible
There are two problems
1. missing baked physics track on the timeline -the option to show or hide it doesn't seem to exist.
2. we can no longer right click on the character to remove the vertex/baked physics animation in the viewport,...More
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Submitted by Ascensi

0

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Active
I am currently following the issue same as here.
https://discussions.reallusion.com/t/issue-with-scale-when-using-crowd-sim-in-omniverse/12758
However, I have also encountered with scale mismatches between iClone and Omniverse. The world scale appears to be 100:1. I wonder if there is any...More
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Submitted by SDC_CHT

1

Votes
Active
iClone needs the ability to move IK Effectors in all axis without being constrained to just 2 axis at a time. I believe that would make it easier to perform posing/animating a character in iClone....More
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Submitted by ce_pitts

0

Votes
Not a Bug
Sorry RL but i found another bug :-(
- Load any CC3+ Char
- Use any Pose...More
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Submitted by K_Digital
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