124 issues found

0

Votes
Active
All effects/visual settings should be excludable from the image/video 2D layer so we can match our scene color and lighting to any image or video loaded within it.
This would also help for rotoscoping...More
  •  0
  •  198
Submitted by Ascensi

0

Votes
Not Reproducible
Hi there,
I created a baby character in the latest build of Character Creator 4 and am having major issues with him tilting his head up and down (as if he was looking toward the ground). His neck begins to protrude in a glitchy unnatural way....More
  •  2
  •  224
Submitted by ryan_384622

0

Votes
Released
-open any project with facial animation in IClone (I'm on 8.02.0718.1)
-Export FBX (Unity 3d) with Mouth Open as Morph checked
-Upon import in Unity, only the Jaw animation can be seen, all other facial blendshape animation has not been exported/imported...More
  •  1
  •  1096
Submitted by paul.vanderlaan

0

Votes
Not a Bug
Example:
1. Add a CC character in iClone 8.
2. Drop the FBX mocap file (Klappa_boll_hik.fbx) on the character. (The FBX is exported from Rokoko studio using Human IK preset)....More
  •  1
  •  840
Submitted by par_479942

0

Votes
Not Reproducible
I linked a prop on a character's hand but when you unlink it, the prop changes slightly its position and that doesnt look good.
It looks like a "jump"
When you unlink it it should stay at the same position....More
  •  3
  •  215
Submitted by ahingel

9

Votes
New
Let me start by saying that Morphs handling by Morphs Creator in IC8 has been improved.
For the most part importing OBJ files has been stabilized in many aspects.
There are however some critical issues which need to be addressed in both IC8 and CC4....More
  •  3
  •  355
Submitted by 4u2ges

0

Votes
Not Reproducible
I have an iclone timeline comprised of multiple animations that have been blended correctly using the 'Align Direction' feature of the Motion Direction Control tool.
But when I use Livelink to send the animation to Unreal engine 5 (targeting a reallusion configured metahuman) - the animations...More
  •  2
  •  270
Submitted by Mavvi

0

Votes
Closed
Pose Manager is not available for IC8 and there is no way to mass transfer poses from .poslib files into IC8.
Anyone dependent on poses has to stay on IC7, due to lack of Pose Manager in IC8.
Link to Pose Manager:...More
  •  1
  •  267
Submitted by Strife

1

Votes
Active
Hi,
In blocking animation it is incredibly helpful to be able to change the color or shape of keys to indicate main poses, breakdowns and everything else. It HUGELY improves workflow and reduces time. I know certainly Maya and Blender have this feature (Blender example attached). I have...More
  •  0
  •  239
Submitted by Magnel777

0

Votes
Active
The reason is simple, when we make custom characters or creatures, in to get the most flexibility out of a hybrid CC3 or HIK character that can be used as Biped or Quadruped at any time, sometimes we have to use a finger or toe to extend the arm or leg with the other finger/toe joints disabled...More
  •  1
  •  210
Submitted by Ascensi