332 issues found

1

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iClone 8.4 or Character Creator 4.4 after update not opening the programme , please help
Processor Intel(R) Core(TM) i9-14900K 3.20 GHz
Installed RAM 48.0 GB (47.8 GB usable)...More
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Bug
Submitted by krrish.joy

1

Votes
Active
I had just submitted a ticket explaining how Motion Live in iClone 8.33 was not working even after a reinstall even though it had worked before. I thought it was strange when closing iClone the dialog box indicating all servers would be disconnected appeared. This made me think to change...More
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Submitted by eont621_158869

1

Votes
Active
I'm able to connect to iClone 8.33 with AccuFace following the instructions from the getting started videos. But whatever I do when I hit spacebar or record none of the actions are recorded. The iPhone 12 Pro is definitely connected as I get confirmation from both the App as well as the settings...More
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Submitted by Phono2000

1

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Assigned
I know 100k sounds like a lot, but I'm using this with Unreal Live Link. This is not a huge number when dealing with Unreal.
Description:
If you create an animation on an object with a location (x,y,or z) value greater than 100,000 and attempt to modify the curve, the curve will flatten...More
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Submitted by james978

1

Votes
Active
I exported the character to UE 5.2 with subdivision mesh level 2
after which the character’s nails in the UE viewport began to flicker strangely (see screenshot).
How to get rid of this flicker?...More
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Submitted by smaga388

1

Votes
Assigned
I'm not sure what triggers it, but at some point it starts happening.
rotating with the gizmo, or clicking on the small arows in the rotate values in the popup panel, will make the character teleport 20 meters in a direction, even a 0.1° rotation triggers the bug instantly. every rotate interaction...More
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Submitted by animaliok

1

Votes
Active
the problem seemed to have been corrected with 8.2 but with 8.31 it's back ... or still there....More
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Submitted by jlucfree

1

Votes
Not Reproducible
Any changes made to either translation or rotation under 'Motion Direction Control', do not affect the position or rotation in UE5.2 (from iClone 8.3) via LiveLink.
This means that if there are any corrections done within iClones Motion Direction Control, the character will be out of alignment...More
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Submitted by hansolo007

1

Votes
Assigned
AccuLips works as it should when the project framerate is set to 60 FPS. However, when the project framerate is set to 30 FPS, many vowel visemes are assigned incorrectly. (This may occur at any project framerate other than 60 FPS, I did not check that.)
The attached image illustrates the...More
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Submitted by animagic

1

Votes
Assigned
******This should be filed under GENERAL however there is no check box in the form to select that option.******
Hi all,
Unless I am missing a setting somewhere, the viewport is incorrectly cropping the edges of the frame in the latest iClone 8 update, when viewed through a camera....More
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Submitted by hansolo007
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