Votes
1
Product:
iClone 8
Version:
8.22
Status:
Assigned
Issue 9477
Incorrect FOV (field of view) issues in viewport when using camera - iClone 8.22.1612.1
******This should be filed under GENERAL however there is no check box in the form to select that option.******

Hi all,
Unless I am missing a setting somewhere, the viewport is incorrectly cropping the edges of the frame in the latest iClone 8 update, when viewed through a camera.

The cameras film back is set to 40.96 x 17.15 (2.39 crop equivalent FOV to Red Monstro sensor) and in the viewport I am getting pillar boxing that shouldn't be there. When I render the frame, everything looks correct.

I have tried adjusting render settings but no setting fixes it (however this DOES change the viewport and I imagine it shouldn't?), as well as playing with the Fit Render Region and Fit FOV and can't get any combination to work.

Images attached (both current frame render + viewport view)

Viewport
https://drive.google.com/file/d/1xagNBuDl_tHSoIg8WgC2ytTcAkIXcqiM/view?usp=sharing

Render Preview
https://drive.google.com/file/d/1xh8tqIdigS-D-OP7tJYwumEnESawcudf/view?usp=sharing


The render itself is set to 1920 x 1080 and the camera has a 2.39:1 aspect ratio (40.96mm x 17.15mm). The 'Show Camera Ratio' is turned on, which correctly displays the 2.39:1 aspect matte in the viewport (what I want). The issue is that when I create a linear camera with those same settings and in the same locations, the edges get cut off. I have tried setting the render to 1920 x 804 (a true 2.39:1) and turned off 'Show Camera Ratio', however I still have the cropped edges. The pillar boxing crop is closer to a 1:1 ratio and there's no setting I can find that should be giving that result.
OS: Windows 10
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Submitted byhansolo007
1
COMMENTS (1)
hansolo007
I figured out the issue here. This is still a problem with 8.3 and needs to be addressed asap please.

When you use a large enough sensor size, or a wide enough lens on a camera, the camera will actually see itself.

This is a definite bug. The temporary solution if anybody needs it, is to turn off the cameras visibility. 

Here is an example screenshot taken from a large format sensor and a 3.5mm lens - the octagon shape seems to be the 'lens' of the camera in the viewport, the larger square is the 'camera body', and the small square in the middle is the 'matte box'.
Attachment:
  • bug fix.png
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