Hi there, I am a really big fan of iClone, I've found that trees made by SpeedTree can NOT be used as trees.iTree, is there any way to convert trees produced by SpeedTree into iTree contents so that 3D designers can use trees customized to their heart's content? Thaaaanks. P.S. Trees in iClone...More
Hallo, currently I'm working with iClone 8 and AccuLipps. The system crashes so often, I don't know how many hours have been wasted. The problem always occurs when I try to adjust the wording or place it in the right position. Then the system hangs and closes. This happens sporadically, but...More
Works with various AI Plugins *For realistic voice overs that can change sound, ambience, *Visual Director/Emulator: Uses Visuals, Descriptions, Content Tags, scale, rotation, position to assist and or direct AI...More
Think fast, video AI based on keywords is just around the corner. If people can, they will - drop manual animation and native rendering for a complete solution at a fraction of the cost. This is perfectly fine, no worries of the possibility of users ditching ic8 or cc4 in the future, because...More
Overpriced hese are not up to par or todays industry standard and are very limited when compared to free software and this is also the older Popcorn FX its not even up to date so what should iclone7 & be used for bc i have all of your addons and at this point its giving waste of money bc I...More
First physics issue: I was trying to setup a scene with my polar bear which uses displacement and soft cloth physics so the displacement/fur works with the wind (which it does work properly with any animations directly from the cc4 player but not from the content library even if they are the...More
Problem 1. I have a soft cloth plane and a sphere merged because they both contain skin weights connected to each other. 2. When using the Prop Puppet tool, it only works with objects/non avatars with physics enabled - I can enable soft and rigid body for each within the multi-mesh prop but...More
For example, I've built a custom character with Hoses that have spring joints, one of the hoses needs to be attached or follow the jaw bone but there is no option for this - currently joints can't be attached to the same character elsewhere. The attached video clip is a WIP with many other...More