This may actually be a Live Link issue. When I load in my character into UE4 with Live Link, with hair physics active, the hair falls from the head (its fall is physically accurate, which is nice) and hovers around the character's knees. I understand this is a new bug that arrived with 7.81...More
To have gentle physics effects is currently not possible for undersea life. With or without object gravity and having the gust frequency lower than .5 it still jerks the physics.. it's as if the physics needs curve presets options or have more than one gust frequency controllers to create...More
Hey guys, maybe you can help me. how i can achieve a falling character who his physics looking organic. i played last 3 days with motion layer and tweaked some motion plus animation but its all looking wired....More
Hi I've mention this in Webinars but I thought I'd bring this up again with new wave driver -Ocean Audio! (through sound frequency triggers) I think the more noise an audio signal has the more noise could be generated for the white water and this would likely be a trigger from the upper frequency...More
Please help me out.... I tried reinstalling realtime faceware. exe through reallusion hub..... But same "start error" occurs.... I used for only 1 day and I have remaining 30 days Error: - RealtimeForiclone.exe: Start Error...More
I'm requesting you to create a new tutorial for creating a city scene and a run chasing scene between 2 persons in iclone. I have tried a lot creating this but the environment, the location is not at all suitable... I hope you could create a youtube video for this and teach me or if any video...More
Hello, its simple. I try to create an earing. I archived my goal with the point constraint and and additional asset pretty well. sad part, the heads collision shapes, forces the earing to freak out....More
Can create big changes for example: *boat foam -water plane channel could be assigned a decal which could follow the boat. *beach wetness - influence the roughness map animation to fade in and out automatically. For example when a wave approaches (dummy quad mesh follows the UV speed) wetness...More