1657 issues found

7

Votes
Active
Here's the thing that keeps me from adopting iClone as my go-to application for animation. You can't RIG. You can do some minor rigging tasks if you use the physics toolbox and you can rig clothing in CC3, but if you're wanting to rig for animation, you're out of luck. You basically have this...More
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  •  806
Submitted by will2power71

0

Votes
Not a Bug
To have gentle physics effects is currently not possible for undersea life. With or without object gravity and having the gust frequency lower than .5
it still jerks the physics.. it's as if the physics needs curve presets options or have more than one gust frequency controllers to create...More
  •  0
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Submitted by Ascensi

8

Votes
Active
Please introduce an Octane Render plugin for iClone 7.8 (free, paid doesn't matter). I used it in DAZ Studio and it gives an excellent and better output. So I don't know why you guys at Reallusion are unnecessarily dilly-dallying with the idea of introducing an Octane Render plugin for iClone...More
  •  0
  •  804
Submitted by souwrit.ray2009

4

Votes
Duplicate
I am using iClone 7.8 in UE4 development and found a serious issue related to character offsetting it's origins.
1) With UE4's default character (SK_Mannequin), I imported the UE's reference A-Pose via 3DX
2) and exported it directly from iClone without any modification (using default unreal...More
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Submitted by hm7063

0

Votes
Closed
Step :
- Changement of machine, new computer installation Faceware for Iclone
- Deactivated all licenses on the old machine...More
  •  1
  •  546
Bug
Submitted by charly Rama

0

Votes
Active
I'd really like to be able to animate the displacement channel but only have specific areas be influenced.
For example, in some situations I can't have displacement applied to the whole model, it will unfold areas like the tips of seagrass or corners of a model.
This concept could be good...More
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Submitted by Ascensi

1

Votes
Active
Hi,
I want to be able to render in Unreal but also be able to render the figure inside iClone to then composite the two renders in post.
This should be easily possible with an iClone piloted camera but reality is that it's not possible because the Unreal and the iClone render do not match...More
  •  0
  •  746
Submitted by cinemyscope

1

Votes
Active
Note this is a - feature request !
1. Disconnect the hips movement / rotation / tilting against the feet when foot / ground control is activated and using the gizmo (z) to drag the feet onto the ground
In essence the hips should stop any added translation / rotation when the feet hit's...More
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Submitted by doubblesixx

0

Votes
Active
Add option to save "Pose offset" in to Motion and MotionPlus - files
This would be nice to have, if you for example setup a pose offset in iClone and you want to export that motion in CC3 and want the offset to be applied on that export... I know that you can set Pose offset in CC3 but you...More
  •  1
  •  727
Submitted by anders_187857

0

Votes
Released
Hi, I have reinstalled it as suggested but no difference. I attach a movie clip so you can see the issue. It doesn't respond and doesn't record. I also attach a systems file - I can't get the one you use to work....More
  •  0
  •  589
Bug
Submitted by bryntowns