82 issues found

0

Votes
Active
I have a future movie concept that I'm working on in regards to a Wedding Movie, and I tried using these older packs that I have, but they are WAY too outdated in movements and visuals, for me to even be able to use for current industry standards.
With that being said, do you think you all...More
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Submitted by LogicalWarrior

2

Votes
Active
I think it would be great to have more default spring bones for characters like glute stomach etcetera rather than just the breasts. I feel like it could add a lot of realism to animations with the extra soft body simulation. I work on Indie video games and there's been so many times I wished...More
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Submitted by h20thunder69

0

Votes
Released
This may actually be a Live Link issue. When I load in my character into UE4 with Live Link, with hair physics active, the hair falls from the head (its fall is physically accurate, which is nice) and hovers around the character's knees.
I understand this is a new bug that arrived with 7.81...More
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Submitted by Jason_752790

0

Votes
Closed
Hey guys, maybe you can help me.
how i can achieve a falling character who his physics looking organic.
i played last 3 days with motion layer and tweaked some motion plus animation but its all looking wired....More
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Submitted by carlo1981

0

Votes
Closed
Please help me out.... I tried reinstalling realtime faceware. exe through reallusion hub..... But same "start error" occurs....
I used for only 1 day and I have remaining 30 days
Error: - RealtimeForiclone.exe: Start Error...More
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Submitted by deoljohnson4880

0

Votes
Active
Hello,
its simple. I try to create an earing. I archived my goal with the point constraint and and additional asset pretty well.
sad part, the heads collision shapes, forces the earing to freak out....More
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Submitted by spaehling

16

Votes
Active
Add the following:
- natural breathing slider to give motion to the chest; slight chest movement when breathing soft and intense when running/etc. Currently, no visible chest motions at all by default.
- in edit 'facial pose' window, enable resizing of the window to reduce vertical scrolling...More
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Submitted by tim.bradbury

12

Votes
Active
When editing the collision shapes of an avatar in iClone, it can be a bit tedious to have to perform each edit twice (once for each side of the character). It would be nice to have a "Mirror Collision Shape" button to allow us to automatically duplicate & mirror collisions shapes (similar to...More
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Submitted by Hookflash

5

Votes
Assigned
First upon double clicking a different project file the user will be presented with a new dialogue that allows the user to select which environmental/visual and render settings or models to merge with the current open project.
iproject can retain more scene setup information than saving as...More

1

Votes
Active
These shaders are greatly needed tool for automation and realism
-Wind mode for tessellated plants, Curtains/cloth, and creature displaced fur. By default the wind shader with 0 wind would apply gravity at full. Wind blowing gentle would have variable hot spots.
-Water mode settings use...More
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Submitted by Ascensi