56 issues found

0

Votes
Not a Bug
This is a reopening of: https://www.reallusion.com/FeedBackTracker/Issue/Invalid-body-morph-between-two-iAvatar-exported-with-clothes
The issue has been misunderstood I believe. The issue isn't that the clothes aren't following the body morph, but rather that the body morph is broken whenever...More
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Submitted by shikha.chaganti

0

Votes
Active
I have a future movie concept that I'm working on in regards to a Wedding Movie, and I tried using these older packs that I have, but they are WAY too outdated in movements and visuals, for me to even be able to use for current industry standards.
With that being said, do you think you all...More
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  •  393
Submitted by LogicalWarrior

0

Votes
Not a Bug
When using the morph creator, trying to morph between two CC3 generated morph character can result in an invalid morph. It looks like the vertex ordering is different creating issue. What's odd is that the body get wrong **only** if clothes are exported with it.
Step to reproduce:
1. Create...More
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  •  403
Submitted by shikha.chaganti

0

Votes
Active
The ability to move vertices (with a soft selection too) in morph creator
so we dont need to export and reimport it again
or if we do that on iclone...More
  •  0
  •  371
Submitted by ahingel

1

Votes
Active
• Work with DAZ Productions to develop a more seamless, FBX-less, native DAZ file importer; should work with characters, props, clothing, and even entire scenes in the .DUF or .DSA or .DSE file format. And should work with Character Creator and iClone especially, without the need for 3DXChange...More

0

Votes
Not a Bug
I & others spend so much time writing feedback about bugs ways to increase productivity etc I really wish DA points are automatically given to those that are confirmed issues/assigned -until resolved.
I often wait and wait for months not being able to upload new products or create videos/scenes...More

0

Votes
Active
Is there anyway possible to introduce a bone scaling procedure in Iclone for animating characters changing size as well as morphing? an example would be Dr. Banner changing into the hulk. In character creator we can morph our characters into all different sizes and shapes, Is it possible to...More
  •  0
  •  463
Submitted by TBone50

6

Votes
Active
Hi!
Add the ability save (and optional bake) custom expression in the Face key editor. See workflow below.
1. Use all the Face key editor features to create a unique "Face Expression"....More
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Submitted by anders_187857

0

Votes
Not a Bug
i have two characters.
A = neutral base female
B = neutral base female with large hands....More
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  •  663
Submitted by Procrastinator

0

Votes
Not a Bug
i exprorted the obj from morph creator and imported into blender
i just opened the mouth and imported back to morph creator but the result is like that on the image attached.
from zbrush works great but from blender no...More
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  •  646
Submitted by ahingel