72 issues found

0

Votes
Released
I'm trying to export facial animation that I've captured with acculips and faceware, but any changes I've made to the
talking style editor don't save out in i-talk file, motion plus file and more importantly in an fbx file that I'm exporting to
Unity...More
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Submitted by e1_scheer

0

Votes
Active
It would be great if we could look at references of what each expression is supposed to look like. Refer to the picture for example, what is "left mouth narrow"? What is it supposed to look like?...More
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  •  380
Submitted by fidelsoto

1

Votes
Active
Dear Reallusion team i want to give some suggestion on some tips for add more features...
*Your can add real time camera in iclone just like unreal and Maya etc, others already added and this features is very useful and helpful to create real time capture through camera any video with chroma...More
  •  0
  •  411
Submitted by shivbaba

0

Votes
Not Reproducible
Consistently re-created on both existing and blank projects.
1. Launch iClone
2. Launch motion plugin (either from top plugin menu or by selecting character and clicking Motion Live in the animation panel)...More
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  •  418
Submitted by krhorst

0

Votes
Not Reproducible
To whom it may concern,
I keep receiving this error when ever I am trying to see data and record it from Axis Neuron from Motion Live.
It crashes and give me this error stating the memory could not be written?...More
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  •  494
Submitted by lpcruz

2

Votes
Active
Steps:
1. Opened Motion Live Panel
2. Clicked on radio button to connect to rokoko mocap....More
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  •  939
Submitted by garry.chan

0

Votes
Closed
Hi there,
i've a problem when I go live from MVN with suite and Manus prime, do you have any suggestions?
All the body and hands are fine , there is a problem with a finger, the thumb finger, look like is in reverse mode....More
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  •  603
Submitted by paolo.aralla

1

Votes
Active
• Work with DAZ Productions to develop a more seamless, FBX-less, native DAZ file importer; should work with characters, props, clothing, and even entire scenes in the .DUF or .DSA or .DSE file format. And should work with Character Creator and iClone especially, without the need for 3DXChange...More

4

Votes
Active
Enhance facial animation capabilities and tools to enable...
-Facial Action Coding System (FACS) based rig.
-Adaptive rig: which allows combining any number of expressions using optimized list of blendshapes....More
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  •  512
Submitted by agundlak

0

Votes
Assigned
STEPS TO REPRODUCE:
- Follow the "Workflow from iClone to Unreal Engine" Unreal Live Link tutorials (https://www.reallusion.com/iclone/live-link/unreal-engine/tutorial.html) to load a non-standard character into iClone and transfer the files to Unreal.
- Test 1: From iClone, pilot the camera...More
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  •  802
Submitted by kwittykat23