1655 issues found

0

Votes
Assigned
When try to apply Subdivision to a non Standard character (all quads) iClone sends this error and crashes...More
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Submitted by ahingel

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Votes
Released
1. I Downloaded "Dragons Pack" via the 'Recommended' Pack Heading in Smart Gallery.
2. It was added to the 'Trial' Pack Heading.
3. I have now uninstalled the Dragons Pack and deleted it from my Account (Trial Content)....More
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  •  458
Submitted by paro_3453

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Votes
Not a Bug
Morph animation doesn't work in Unreal Engine Live Link...More
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Submitted by Betapuru Digital

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Active
I don't know if it's an actual bug or not but one would think when you copy and paste key frames of joint positions that, if the keyframe along with joint position will fit, that iClone will paste a new absolute world space position of the body part.
I'm specifically using the Edit Motion...More
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Submitted by Ascensi

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Votes
Active
Sometimes animation clips need to corrections to resume a posture from the legs, arms, torso etc specifically - like taking a specific snap shot of a body part or parts in one clip and pasting it to another. Currently "Set as Default" only takes a snapshot of the entire pose. In the future...More
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Submitted by Ascensi

2

Votes
Active
It's an issue when you've built something from many props with many constraints and the only way to show it functionally held together is to lengthen the speed of the clip to give it more time to calculate but then you'd have to shrink it back to the original size later.
I've also found that...More
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Submitted by Ascensi

0

Votes
Assigned
Currently the Auto Level option for a camera is here:
Edit --> Camera --> Auto Level
SUGGESTION:...More
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Submitted by justaviking

1

Votes
Active
It would be great if iClone 8 could have the following
1/ Onion skinning
2/ Arc tracking - Visual feedback to check animation arcs...More
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Submitted by BlueyCreative

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Votes
Assigned
I have tried your suggestion for Replica Studios.
Sorry to say was not very impressed by it.
Voice quality is fuzzy and when you request a profile e.g. Sad, Happy or Angry etc. this affects the avatar. This should be optional. Do not automatically blend mood with current data....More
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Submitted by Incadude

0

Votes
Not a Bug
I'm trying to animate the face from the data provided by iPhone/ARKit in Motion Builder. I can get most things to work but the jaw open seems to be broken.
The steps were:
Export character from iClone with iPhone blendshape and mouthmerged shape....More
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Submitted by Tobi_FX