It would be great for iClone to be able to render not just VR360 mono content, but also to be able to do this Vr360 or even VR180 stereoscopically. The environment makes it possible to do this and appreciate technically it not as simple....More
Dear reallusion, Just wondered if there were plans to extend Vive tracking (maybe through ikenima Orion ) into motion live. Hope you can tell me if/when this may happen. Also any plans on iclone connecting with unreal engine via live link?...More
The program crashes when I double click a character to be placed on the stage. It does not matter if it's a CC, C6 or a C5 character. However, when a character is placed on the stage using the "drag and drop" method, the system does not crash. This does not happen when placing other items...More
The characters cloth (vest) mesh is broken after moving the model from CC3 to Iclone 7. When trying to edit the character back in CC3 from Iclone. The model look good in CC3. Not sure where the problem is occuring. Attached screenshots....More
I created a character in CC3 incl. game base and LODs. Then I send that character to IClone, create an animation and export the clothed character as fbx. Btw, here it would be nice to have the option of exporting without textures because I just want ta have the animation. So in Unity it is...More
Just following the workflow as discribed here i get some unexspected result. iClone Pipeline Tutorial - Applying Motions from iClone to 3DS Max CS Biped Characters https://www.youtube.com/watch?v=oQGYoPC7llo...More
I am exporting character models with morphs from iClone v7.22 as FBX for my Unreal Engine 4 project. My 3DXchange version is 7.22 Pipeline (but I used the option in iClone 7 to export rather than doing it via 3DXchange). The characters have their morphs created in iClone's Morph Creator and...More