Hello I suggest reallusion to create a plugin for terrain import. When I create a terrain with software like earth sculptor or world creator, it looks nice from far view. But in a close view, the textures are ugly......More
Hi! Add the ability save (and optional bake) custom expression in the Face key editor. See workflow below. 1. Use all the Face key editor features to create a unique "Face Expression"....More
Normally is F used for "frame selected". So it needs maybe another hotkey, which frames the selected item, just by dollying closer with the camera (and not changing angle). In bigger scenes is navigation very hard, when you want to see an object close from the same perspective angle....More
Here's the thing that keeps me from adopting iClone as my go-to application for animation. You can't RIG. You can do some minor rigging tasks if you use the physics toolbox and you can rig clothing in CC3, but if you're wanting to rig for animation, you're out of luck. You basically have this...More
To have gentle physics effects is currently not possible for undersea life. With or without object gravity and having the gust frequency lower than .5 it still jerks the physics.. it's as if the physics needs curve presets options or have more than one gust frequency controllers to create...More
Please introduce an Octane Render plugin for iClone 7.8 (free, paid doesn't matter). I used it in DAZ Studio and it gives an excellent and better output. So I don't know why you guys at Reallusion are unnecessarily dilly-dallying with the idea of introducing an Octane Render plugin for iClone...More
I'd really like to be able to animate the displacement channel but only have specific areas be influenced. For example, in some situations I can't have displacement applied to the whole model, it will unfold areas like the tips of seagrass or corners of a model. This concept could be good...More
Hi, I want to be able to render in Unreal but also be able to render the figure inside iClone to then composite the two renders in post. This should be easily possible with an iClone piloted camera but reality is that it's not possible because the Unreal and the iClone render do not match...More
Note this is a - feature request ! 1. Disconnect the hips movement / rotation / tilting against the feet when foot / ground control is activated and using the gizmo (z) to drag the feet onto the ground In essence the hips should stop any added translation / rotation when the feet hit's...More