576 issues found

0

Votes
Active
Can we please select the camera in the timeline directly to edit when we click on the camera in the switcher....More
  •  0
  •  568
Submitted by thofi

6

Votes
Active
Hi!
Add the ability save (and optional bake) custom expression in the Face key editor. See workflow below.
1. Use all the Face key editor features to create a unique "Face Expression"....More
  •  0
  •  768
Submitted by anders_187857

0

Votes
Active
Normally is F used for "frame selected".
So it needs maybe another hotkey, which frames the selected item, just by dollying closer with the camera (and not changing angle).
In bigger scenes is navigation very hard, when you want to see an object close from the same perspective angle....More
  •  0
  •  573
Submitted by cgi_468384

7

Votes
Active
Here's the thing that keeps me from adopting iClone as my go-to application for animation. You can't RIG. You can do some minor rigging tasks if you use the physics toolbox and you can rig clothing in CC3, but if you're wanting to rig for animation, you're out of luck. You basically have this...More
  •  1
  •  756
Submitted by will2power71

0

Votes
Not a Bug
To have gentle physics effects is currently not possible for undersea life. With or without object gravity and having the gust frequency lower than .5
it still jerks the physics.. it's as if the physics needs curve presets options or have more than one gust frequency controllers to create...More
  •  0
  •  628
Submitted by Ascensi

8

Votes
Active
Please introduce an Octane Render plugin for iClone 7.8 (free, paid doesn't matter). I used it in DAZ Studio and it gives an excellent and better output. So I don't know why you guys at Reallusion are unnecessarily dilly-dallying with the idea of introducing an Octane Render plugin for iClone...More
  •  0
  •  757
Submitted by souwrit.ray2009

0

Votes
Active
I'd really like to be able to animate the displacement channel but only have specific areas be influenced.
For example, in some situations I can't have displacement applied to the whole model, it will unfold areas like the tips of seagrass or corners of a model.
This concept could be good...More
  •  0
  •  561
Submitted by Ascensi

1

Votes
Active
Hi,
I want to be able to render in Unreal but also be able to render the figure inside iClone to then composite the two renders in post.
This should be easily possible with an iClone piloted camera but reality is that it's not possible because the Unreal and the iClone render do not match...More
  •  0
  •  693
Submitted by cinemyscope

1

Votes
Active
Note this is a - feature request !
1. Disconnect the hips movement / rotation / tilting against the feet when foot / ground control is activated and using the gizmo (z) to drag the feet onto the ground
In essence the hips should stop any added translation / rotation when the feet hit's...More
  •  5
  •  628
Submitted by doubblesixx

0

Votes
Active
Add option to save "Pose offset" in to Motion and MotionPlus - files
This would be nice to have, if you for example setup a pose offset in iClone and you want to export that motion in CC3 and want the offset to be applied on that export... I know that you can set Pose offset in CC3 but you...More
  •  1
  •  685
Submitted by anders_187857
1 ... 15161718 19 20212223 ... 58