When you export something to FBX out of iClone and set max texture size value, all texture in iClone for that prop/avatar is getting reset to that value. Please fix....More
Hello reallusion, as iclone 8 will be rolling out very soon... Please, do not forget about iclone character body physics and also clothing, hair physics as well. Those iclone and former CC character body looks too stiff when doing animation. This is the sample I got from one channel showcasing...More
Add option to save "Pose offset" in to Motion and MotionPlus - files This would be nice to have, if you for example setup a pose offset in iClone and you want to export that motion in CC3 and want the offset to be applied on that export... I know that you can set Pose offset in CC3 but you...More
Perhaps a simple checkbox in the material area "Enable Looping" would assign the textures to a different timeline system whereby each texture slot can have its own adjustable timing.. Once looping has been enabled and the character or object exported as FBX/Obj /Unity/UDK the texture channels...More
I made some shoes (short boots) using the correct technique, on a neutral base, in Blender, Zbrush and Substance Painter. The boots work perfectly in iClone and CC3. When I export my character to Unreal Engine (using the correct plugins), the surface of the boots are all messed up. I am guessing...More
When I export an FBX from iClone with multiple avatars, all bones use the same names. This works fine for initial import, but if I need to update my animation, everything breaks. If I export an FBX from Character Creator, there is an option to add a prefix to the bone's names. This works...More
I spend most of my time working in virtual production environments, and the unique VFX tools that only Houdini Indie offers to its users are an integral part of my 3D content workflow. So if you think that there is a way that Reallusion's impressive array of tools can be used in conjunction...More
If we import a morph with morph creator, it doesnt appear in 3dxchange so we can use it as an expression Would be great if we could do that, because it makes easier the process, than to reimport and convert the whole character again Thank you...More