Votes
0
Product:
iClone 7
Version:
7.82
Status:
Assigned
Issue 7369
Shoe Mesh Maps Flip Inside Out in Unreal Engine
I made some shoes (short boots) using the correct technique, on a neutral base, in Blender, Zbrush and Substance Painter. The boots work perfectly in iClone and CC3.

When I export my character to Unreal Engine (using the correct plugins), the surface of the boots are all messed up. I am guessing that the mesh maps are being flipped during the export. Please help.

I have a new PC with an I9-9900KF CPU, 32 GB of ram, and a 2080ti GPU
OS: Windows 10
Attachment:
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Submitted byJoeGideon
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COMMENTS (4)
JoeGideon
Private Comment
Feedback Tracker Admin
I have got it.Thanks.

Molly
Reallusion
JoeGideon
Hi Molly, 

Here's the link to the project:

https://drive.google.com/file/d/1SCnNQCaRWxlKTmZpoQEe8JZcsaDYB5vo/view?usp=sharing

Pleas open the zip file and use CC set up to open it in Unreal Engine (with ray tracing enabled).
Feedback Tracker Admin
Hi JoeGideon,

The link is same with last,there is only FBX file.We need iClone project file.

Molly
Reallusion
Feedback Tracker Admin
Hi JoeGideon,

Thank you for your feedback.Can your project file whose shoe mesh maps flip inside out  to us?You can attach the file in your next comment. If the file size is larger than 10MB, you can use cloud services such as Google Drive, Dropbox or OneDrive to make the files available to us and put the link in your comment. You can use Private Comment if you want to keep it private.Your help is highly appreciated.

Molly
Reallusion
JoeGideon
Here is a link to the boots in .fbx format that I send to Unreal Engine. Open the zip file and use CC Set up to open the boots in Unreal. Please make sure that you have ray tracing enabled.

https://drive.google.com/file/d/1SCnNQCaRWxlKTmZpoQEe8JZcsaDYB5vo/view?usp=sharing
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