233 issues found

1

Votes
Active
Even with high quality dof and supersampling the blurred background its not coming out smooth.
Weird square shapes/lines or spots appear....More
  •  3
  •  630
Submitted by ahingel

3

Votes
Active
Hi RL,
during the editing process I always struggle with 3 limitations, which i hope one day (hopefully not too far away...) you will plan to fix:
1. the Mini Viewport is... "really "mini" : I understand somebody gave it this name, but in the age of multi-monitors it would come really in...More
  •  2
  •  721
Submitted by RobertoColombo

0

Votes
Released
When using the motion layer with a character that has a standard Reallusion skeleton, the HumanIK allows for easy IK animation.
There was a procedure for assigning IK on the fly for other types of skeletons, but that does not work anymore.
Steps:...More
  •  2
  •  658
Submitted by Rampa

26

Votes
Assigned
I work at 24 fps, which is the international standard for projection and playback, and has been since sound was added to film (about 90 years ago). This is impossible in Iclone.
In order to animation at 24fps in Iclone, you must animate in 60fps and then export at 24 fps. This unfortunately...More
  •  9
  •  2569
Submitted by bexley

1

Votes
Active
When building a run/walk cycle in Iclone it is impossible to figure out the number of frames until it has been applied to the time-line. This is too late.
It is impossible to animate in multiples of frames (e.g. 2 steps per 60 frames -- the old walking on 2's standard) without some form of...More
  •  0
  •  619
Submitted by bexley

15

Votes
Assigned
You are at version 7 of an animation program and have yet to implement a simple "mirror pose" function. This is an elementary component of any decent animation package. Making a repeatable walk-cycle is twice as much work with your software!!!! Even more, if you're looking for accurate symmetry...More
  •  5
  •  1498
Submitted by bexley

0

Votes
Active
Suit-less mocap using only video.
No cameras, just full motion tracking from an actor performance shot on video:
http://densepose.org/...More
  •  0
  •  696
Submitted by Pulp3d

0

Votes
Active
The motion clip and its encased keys is flattened before they are saved as a motion file (*.iMotionPlus) for Non-Human avatars.
Therefore, when i apply the saved motion clip file back on to a character, the encased keys is missing (because they are completely merged into the clip before the...More
  •  2
  •  508
Submitted by dogged2003

1

Votes
Active
If physical objects with physical collision change in size, the collision area should conform to the new size of the object.
greetings
gharry...More
  •  0
  •  565
Submitted by GHarry

1

Votes
Active
When using the Edit Motion Layer to do key frame animation, the locks to hold the hands and feet in a set location fail if the root bone is moved. The hands and feet move in arcs between the keys, returning to the proper location only at the keys. So in between keys, they move instead of remaining...More
  •  2
  •  566
Submitted by Rampa
1 ... 13141516 17 18192021 ... 24