219 issues found

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I would like the option to sample a clip where there is no "optimizing" of the mocap data,
leaving a keyframe for every frame....More
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Submitted by e1_scheer

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I've been trying to use an animation from iClone 7 on multiple CC3 characters in unity. The character exported with the animation (which is used in the animation controller) works just fine, and looks like it does in iClone.
The characters from CC3 however, has problems around the knee area...More
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Submitted by attensi

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I'm trying to use the Python from "Creature Base Animal World Vol.5". Whenever I apply the "Crawl", "Crawl Fast", or "Swim" motion to the Python iAvatar, the snake distorts into an unnatural "U"-shape (you can see the bones distort and 'leave the body' in the attached picture). I've re-installed...More
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Submitted by gordryd

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NOTE: This problem has also been observed in iClone 7.3 for this specific project, but I noticed it first in Beta 6, so I'm entering it here.
The test project can be obtained at: http://www.virtualrealist.com/uploads/ic741_beta6_timeline_problem.zip .
What I encounter is that by moving the...More
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Submitted by animagic

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Exporting a full character animation (MotionPlus for example) with a Look At constraint directly from iClone to any other software (including 3DXChange) will cause the eyes to remain looking up to the right....More
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Submitted by alexesquer

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Dear Reallusion!
I bought Iclone pipeline (CC 3dxchange) in september from you.
The program runs on Nvidia GTX 1080 series. Until december was no problem with running Iclone with nvidia driver 39... installed....More
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Submitted by Levi528

1

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Even with high quality dof and supersampling the blurred background its not coming out smooth.
Weird square shapes/lines or spots appear....More
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Submitted by ahingel

3

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Hi RL,
during the editing process I always struggle with 3 limitations, which i hope one day (hopefully not too far away...) you will plan to fix:
1. the Mini Viewport is... "really "mini" : I understand somebody gave it this name, but in the age of multi-monitors it would come really in...More
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Submitted by RobertoColombo

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When using the motion layer with a character that has a standard Reallusion skeleton, the HumanIK allows for easy IK animation.
There was a procedure for assigning IK on the fly for other types of skeletons, but that does not work anymore.
Steps:...More
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Submitted by Rampa

24

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I work at 24 fps, which is the international standard for projection and playback, and has been since sound was added to film (about 90 years ago). This is impossible in Iclone.
In order to animation at 24fps in Iclone, you must animate in 60fps and then export at 24 fps. This unfortunately...More
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Submitted by bexley
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