471 issues found

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Mocap equipment is good but expensive to buy, time to put on and refine after recording. Examples of use:
1. translate to mocap/instant match moving & scene alignment -AI identifies the body parts, virtual tracker nodes are created in 3D space matching the video in the background as animated...More
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Submitted by Ascensi

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I'd like to be able to see a preview of a high quality renders on a big screen fully than only see small areas full size in areas on a 1920x1080 monitor.
On my 4K screen if I press "maximize" it stays at 1920x1080". I'm Developing content for the marketplace and need the ability to see as...More
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Submitted by Ascensi

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When I build a mesh and import it into my scene..position it/rotate it etc and get it just how I I want, but then I need to modify the model in my 3D Application (C4D) I want to be able to just refresh the model in iCLone rather than have to re-import, re-position, re-scale, re-rotate every...More
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Submitted by simon_20140205222146880

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Blocking out an animation the middlepose in a walk cycle is often an inverted version of the 1'st keyframe. Being able to copy and use an "Invert pose" from the current right-click mouse menu could speed up the process....More
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Submitted by doubblesixx

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It might be useful that iClone Pipeline have a bridge to allow any scene loaded in Cartoon animator show in iClone's scene view with access to edit the 2D animation and be timeline.
It would have the option to show in the background or as an overlay over the iclone stage so that the 2D parallax...More
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Submitted by Ascensi

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CC3 has merge UV option but this would be extremely useful to provide this for props and characters within iClone. I'd like to either merge props and bake out a new shared UV/materials or just attach and merge UVs. The InstaLOD function could be very useful in iClone....More
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Submitted by Ascensi

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If we import a morph with morph creator, it doesnt appear in 3dxchange so we can use it as an expression
Would be great if we could do that, because it makes easier the process, than to reimport and convert the whole character again
Thank you...More
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Submitted by ahingel

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Would be amazing if there was a bridge from iClone to Zbrush too (not just CC3)
That way we can create and import any prop faster into iClone.
Would be great also if the layers on Zbrush(morphs) transfers to iClone too...More
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Submitted by ahingel

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Hi, i have tried animating with the attached beard, it failed to move correctly with face key. Face puppet was animating correctly. It was skin weighted to the upper and root jaw.
btw the search of "jaw" in skin weights in cc3 failed to get the result "upper jaw"....More
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Submitted by Procrastinator

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Hi Guys, Phyton has been around for a while now and I have tried to install it again and again. I just can't manage. Would it be possible to have an easier and straight forward installer for instance with an exe file?
Also here is a big ask. Is it possible to make the time line in I clone...More
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Submitted by thofi
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