When ever I select soft select, the clothing item mesh becomes visible through the character, this makes seeing which face or vertex to select very difficult. You have to constantly rotate in order to make sure you've selected the right point. As the front and back faces and vertex overlap. the selection then suffers from the Hollow-Mask illusion. The only way to see whats been selected is to rotate intil the back and front faces dont overlap. This putting the selected faces at 90 degrees to the viewer, making it impossible to make small adjustments This makes what used to be a simple task of rotating around a clothing item to make adjustments virtually impossible Take a look at the image attached and you tell me which side has been selected because I cant With the opaque mode it's obvious
Hi blindman,
Thanks for your Feedback,
The issue can be successfully reproduced and has been reported to the team.
JoePan
Reallusion
blindman
This is a result of having the DLSS function active
It's meant to improve viewport frame rates not turn objects transparent when soft select is enabled
So this is still a bug
1
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