Steps: 1. Import a mesh of the character in FBX format. 2. Turn on AccuRig and do the rig following the guides. I have adjusted the position of the bones to fit my character....More
Hello Reallusion Team, in cc5 i do not have hair physics. When i bring the character to iclone the hair have physics.When i try to bring the character to unreal engine the physics are gone. Why is that so?...More
I have a CC3+ character with a CC4 extended facial profile in my scene. I previously exported the character to unreal in CC 4.5.4 without issue; I’ve upgraded to CC5 and the same project now refuses to export via FBX in any way; “Send to iClone” function is ignored; File → Export → FBX using...More
I work with ZBrush and I thought it would be interesting to try putting one of my characters into Actormixer. The problem is that when I rig my character, AccuRig doesn't work. The bones don't seem to connect to the mesh and only seem to connect a little at the knees. When I do the animation...More
In CC4 I had lots of tags for content so that I could more easily find what I was looking for. In CC5 I installed some content, but it is taking forever, so I am not done yet. I started looking for my tags so I could install the items I need first. There are no custom tags showing in CC5...More
I have a custom character I'm trying to export from Blender 5.2 LTS using CC/IC Link 2.42 INTO Character Creator 5.12 Blender LiveLink v2.4.2. Using the CC/IC Link tab in Blender, I select the mesh and first click "Convert." I select "Humanoid" and enter the desired name. Once complete, then...More