Have installed skingen premium as instructed by support but issue still persist. adjusting skin detail with head material selected adjusts the body. pls fix...More
Hi. I've followed the auto setup tutorials to a tee but the auto setup plugin seems to only be generating Phong materials instead of Arnold materials and the auto rigging section also isnt working. This is even for the default character Aaron that I setup exactly like in the tutorial. I'm using...More
I am working in Maya 2025 on a I9 Alienware beast with 64 gigs of ram. I am trying to install your CC setup for Maya. 2024 did not install at all. I got the shelf installed in 2025 but returns an import error - line 4 bad magic number in autosetup main....More
From the Forums (per Peter): Hey, Peter. Just a head’s up but it appears that the Retopologize for Base for High Poly Normal Bake is broken for both CC4/5. Kiddo was trying to get some practice using Substance Painter and noticed the arms and fingers are all jacked up. I gave him my copy of...More
The manual here https://manual.reallusion.com/Character-Creator-5/Content/ENU/5.0/03-Main-Menu/Menu_Create.htm?Highlight=create%20prop does not look like what I see in the software....More
When using all in one unreal set up on a fresh project, if i try to package i get this error. Everything was done correctly and have tried in another fresh project. UATHelper: Error: Cooking (Windows): LogProperty: Error: FStructProperty::Serialize Saving: Property 'StructProperty /Game/CC...More
The manual page - Fixing Eye Close Flaw for Big-eye Character - says to use 3Dxhange https://manual.reallusion.com/Character-Creator-5/Content/ENU/5.0/09_Transformer/Fixing_Blinking_Flaw_for_Big_Eye_Character.htm?Highlight=3dxchange The only way I could find to install 3DX was to install...More
Currently, CC5 only supports seamless import of DAZ G8 and G9, but G2 also has a vast and excellent model library (such as VAM games). We really hope the developers can add a feature to import and convert G2 models into CC5 characters....More
The autosetup plugin doesn't accept even a single bonechain e.g. a tail, and refuses to create control rig if it exists. It makes more sense that the control rig does generate for such a skeleton, but just ignores the bones it don't recognise...More