295 issues found

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I started with a cc4 character, converted him to cc5 profile. I then went to FBX export, and clicked the checkbox as I normally do for Convert Skinned Expressions to Morphs. But the fbx does not have the morphs baked down with the corresponding skinned expression.
I have tried all three subdivision...More
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Submitted by christopherpaulparks

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Hi,
I assumed I was supposed to get 100 free generates. Instead, when I generate, the Headshot 3.0 system deducts both the number of free generates and, at the same time, steals my Reallusion Points without any warning. This is a truly tragic glitch, and I demand my points back. Unfortunately...More
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Submitted by ReMark3Dcz

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I’ve been working with both CC4 and CC5, though I’ve only edited a very small number of characters in CC5 so far. However, I just noticed a problem affecting several of my CC4 projects. For instance, I have Susan character (from Reallusion’s content store) that I saved to my hard drive earlier...More
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Bug
Submitted by amtenorio2000

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Upgraded to CC5 full version (from trial) yesterday and have been experimenting with various features.
Both yesterday and today the program hangs, becomes unresponsive (though, not in the same way that Windows apps become grey and unresponsive and Windows suggests to close them - it became...More
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Submitted by fardadja

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MAYA 2026.3 / windows 10
CC fbx file exports and imports via CC auto setup is just fine. only problem, when i run the Face_Rig
it only creates the Face_board within the CC Autosetup window, not floating face_board......More
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Submitted by erdinckamisli

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Using ue5.74 autosetup2.01 all in one
Please check the video.
https://youtu.be/lljW3wMq20s...More
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Submitted by gokomu

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The morphs "Breast Scale B" & "Breast Proximity" dont get baked correctly into the exported .fbx.
When exporting as .obj or another static mesh type however, these seem to be correctly applied.
I've tried baking the morphs within CC5 as well as exporting with different presets/settings. Still...More
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Submitted by fraasleo

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1. export a character by going to file -> export head -> mesh to metahuman male
2. select medium or low( i couldnt get high to work so i dont know if issue exist for high export) -> baked textures and export.
In the exported textures, the head textures seems fine for now, but for the...More
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Submitted by abrahamk

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When exporting a CC5 character to FBX using the Unreal UE5
Skeleton preset, clothing skin weights lose precision during
the FBX conversion process. This causes mesh penetration...More
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Submitted by arturskrastins2

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Not a Bug
As you can see in the image, the actormixer toolbar does not appear in the list of toolbars and cannot be hidden....More
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Submitted by DomusLudus
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