When exporting a CC5 character to FBX using the Unreal UE5 Skeleton preset, clothing skin weights lose precision during the FBX conversion process. This causes mesh penetration...More
I have updated my work station with a new NVIDIA RTX PRO 6000 Blackwell Workstation Edition 96GB GDDR7 Graphics Card. I can open CC5 but it freezes and crashes once I bring in a base character. I have the latest drivers for my card....More
I am using Character Creator 5 Trial and Headshot v2 to create a child character. After saving and reopening the project, the character mesh appears completely broken/exploded. Steps to reproduce issue: Open Character Creator 5 Trial....More
Trying to import a Daz Character from Daz Studio to CC5 HD using transformer. The issue happens to most of the G9 character besides the one used as example in the tutorial video, for instance HID Bel. Followed to the letter the tutorial for importing G9 characters and baking textures into...More
I'm trying to create an expression library with one of my characters. I've setup several expressions using the Facial Profile Editor. But I'm having issues when I press the GoZ Expressions button. The Face Tools plugin is not selectable within ZBrush's Zplugin Tab which is where it is suppose...More
When modifying character morphs in CC5 and importing the exported files into UE5, the morph changes do not apply correctly. I am using morph changes from the Head shot category. For example, even if I use Lip close Open to change the mouth morph and want to make the character's mouth open by...More
I am working in Maya 2026.3 and as in the tutorial I am using Aaron as an export test for the Auto Setup plugin for Maya. The issue is that I am unable to get all the tabls in the Material Parameters tab, for Aaron I am unable to get the eyes, but for my own character it's even worse then I...More
Dear team, After updating Character Creator and using the new Auto Setup 2.0.1 provided by Reallusion (due to the issues in version 2.0), the situation improved, but I am still facing some problems. In order for the avatar import process in UE 5.5.4 to complete successfully and for the files...More
I have issue with "CC_Base_EyeOcclusion". when I use import command from File menu in Maya for import FBX "CC_Base_EyeOcclusion" is OK. but when I import FBX with Character Creator AutoSetup In Maya I'm loosing the "CC_Base_EyeOcclusion" and become transform1....More