There are currently two issues. The first issue is with Face Headshot 3. When I use image matching, the facial image becomes misaligned on the face mesh. The same problem also happens with the side view image matching. The second issue is related to the ZBrush Face Tools plugin. It seems...More
I started with a cc4 character, converted him to cc5 profile. I then went to FBX export, and clicked the checkbox as I normally do for Convert Skinned Expressions to Morphs. But the fbx does not have the morphs baked down with the corresponding skinned expression. I have tried all three subdivision...More
Hi, I assumed I was supposed to get 100 free generates. Instead, when I generate, the Headshot 3.0 system deducts both the number of free generates and, at the same time, steals my Reallusion Points without any warning. This is a truly tragic glitch, and I demand my points back. Unfortunately...More
I’ve been working with both CC4 and CC5, though I’ve only edited a very small number of characters in CC5 so far. However, I just noticed a problem affecting several of my CC4 projects. For instance, I have Susan character (from Reallusion’s content store) that I saved to my hard drive earlier...More
Upgraded to CC5 full version (from trial) yesterday and have been experimenting with various features. Both yesterday and today the program hangs, becomes unresponsive (though, not in the same way that Windows apps become grey and unresponsive and Windows suggests to close them - it became...More
MAYA 2026.3 / windows 10 CC fbx file exports and imports via CC auto setup is just fine. only problem, when i run the Face_Rig it only creates the Face_board within the CC Autosetup window, not floating face_board......More
The morphs "Breast Scale B" & "Breast Proximity" dont get baked correctly into the exported .fbx. When exporting as .obj or another static mesh type however, these seem to be correctly applied. I've tried baking the morphs within CC5 as well as exporting with different presets/settings. Still...More
1. export a character by going to file -> export head -> mesh to metahuman male 2. select medium or low( i couldnt get high to work so i dont know if issue exist for high export) -> baked textures and export. In the exported textures, the head textures seems fine for now, but for the...More