270 issues found

0

Votes
Released
Following the Support TicketID 267281 here.
The CC5's version is 5.03.
Just open it, load Ariana Clothed and do InstaLOD > Polygon-reduction Wearables....More
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Submitted by mleone20

0

Votes
Active
I have CC5 and am still getting a watermark when I should not be with server failed to connect. My internet is working, I’ve deleted and re-installed, and followed the directions in the help section for this issue but I still get the watermark and DRM purchases pop-up screens. I disabled proxy...More
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Submitted by monia0918

0

Votes
Released
Every time you try to optimize a character with a Beard type element, the software crashes and often even corrupts the original file.
Link to the project to reproduce the error:
see the file "link.zip" attached, it has a txt with a Google Drive's link....More
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Submitted by mleone20

0

Votes
Not a Bug
Hi.
New All-in-one Autosetup does not separate into face and body parts when creating a control rig.
I've tested with UE5.6 and 5.7....More
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Submitted by gokomu

0

Votes
Not Reproducible
Export FBX Mesh and Expression Sequence
CC5 - until 30frame
CC4 - until 90frame...More
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Bug
Submitted by bigg.work2988

0

Votes
Active
The link you show here for DazResource and the ini files leads to users \ documents \Character Creator 3.
https://manual.reallusion.com/Character-Creator-5/Content/ENU/5.0/09_Transformer/Using_INI_File_for_Loading_All_DAZ_Textures.htm
The DazResource folder for me for CC4, CC5 and iClone...More
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Submitted by AncientWire

0

Votes
Active
The link for Using INI for Loading All Body Textures leads to
https://manual.reallusion.com/Character-Creator-5/Content/ENU/5.0/09_Transformer/Baking_DAZ_Textures.htm
Which does not explain the ini anywhere on the page...More
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Submitted by AncientWire

0

Votes
Released
1. used a CC5 character, but I only want 4 fingers (with my own cartoon hand mesh) -> recreated with accurig (4 fingers)
2. skin weights are properly assigned
3. however -> export with UE5 Skeleton Fails ! -> no information...More
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Submitted by office_383974

0

Votes
Assigned
1. created a skeleton with accurig within Character Creator 5 (5 fingers)
2. adjusted the Facial Profile from CC4 -> CC4 extended -> HD Profile (imported a fixed set, which was created before from a CC5 character
3. HD Facial Profil is working properly on the Head (within CC5)...More
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Submitted by office_383974

0

Votes
Not Reproducible
Ho installato correttamente il plugin per l'auto setup da CC5 a Maya però, al momento di importare il char in maya, clicco sull'icona del plugin ma non succede nulla....More
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Submitted by danrusso
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