78 issues found

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While trying to sculpt Visemes and other morphs, it can be difficult to see what you've selected when using vertex mode, even sculpt mode.
Having a different camera that can be positioned inside a mouth looking out can visually show us our selection is too much and may cause flipped normals...More
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Submitted by Ascensi

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When creating characters with elasticity and realistic exaggeration, we need to sometimes even out the surface stretch and spread out bones as needed.
The only other way around this is to add two additional neck bones and have the 3rd starting as the main head bone but we don't always have...More
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Submitted by Ascensi

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Most of us usually don't sculpt with smooth with wireframe in sculpting programs, it's extremely hard to see smoothness with wireframe render mode. To see smoothness we usually see the normal sculpt mesh and examine with lighting....More
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Submitted by Ascensi

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CC4 default female character scalp is flat.
CC4 quality not up to mark, please see attachment....More

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I wish Reallusion would add support for UDIMs for other things also then Character meshes... I miss the ability to have Hirez textures onto several cloth objects :(...More
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Submitted by nildoessa

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Not a Bug
SkinGen activate skin color change skin to black/dark brown skin color and see under eye brows skin remains white....More

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I find it unfair that morph data within the Facial Profile Editor can only be edited inside CC4.
Many Cinema 4D users also work with CC4,
and it would be much more convenient if facial morph data could be modified in C4D and then applied back to CC4....More
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Submitted by ckseka61

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I would like to suggest using a transparent grid like seen in here https://courses.reallusion.com/webinar/archive?v=revolutionized-blender-workflow-for-creating-look-alike-3d-characters-from-photos in headshot photomode. This would make in my opinion make fitting the headshape to the photo...More
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Submitted by K_Digital

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A marque is too difficult and extremely slow when we should be able to paint select vertex areas to easily transfer weights to other bones.
I really wish you also had the option to transfer copy or project skin weights from one model so we can switch to another and paste, transfer or project...More
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Submitted by Ascensi

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There are parts in some custom characters that are impossible to see/adjust because they are hidden inside.
Please update Isolation mode to isolate parts selected so we can work with proper alignment....More
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Submitted by Ascensi